Intangir's Vanilla Train Network v2.0.4

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
FeistyCanuck
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Re: Intangir's Vanilla Train Network v2.0.4

Post by FeistyCanuck »

Has anyone got this or something like it working for Space Exploration 0.7 serving both Nauvis and Norbit via Space Elevator?

Specifically for the flex trains it would take some serious shenanigans. The Dedicated trains might not be that hard to hack in to have it go reload on the other surface...
Intangir_V
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Re: Intangir's Vanilla Train Network v2.0.4

Post by Intangir_V »

FeistyCanuck wrote: Sun Oct 05, 2025 2:22 am Has anyone got this or something like it working for Space Exploration 0.7 serving both Nauvis and Norbit via Space Elevator?

Specifically for the flex trains it would take some serious shenanigans. The Dedicated trains might not be that hard to hack in to have it go reload on the other surface...
This was the latest for 1.x and worked with space exploration, you will have to add a lot of commodities to the index though

https://factorioprints.com/view/-LpyJCHt58gu5__MLNZ4

heres the video for it: https://www.youtube.com/watch?v=JW8aEgfaRgY

at 7:47 is when i talk about adding support for new types

the old version was quite a bit more complex to make, requires a depot computer, and did not support flex trains, but otherwise operates very similar
CzBuCHi
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Re: Intangir's Vanilla Train Network v2.0.4

Post by CzBuCHi »

Anybody figure out how to parametrize # of wagons? i was looking at BP parameters, but idk how to update formula ...

i would like to have 1-2 trains on narrow tracks separate bases + 3-8 trains to move stuff between them ...

so after many trials i discovered that IVTN do not support multiple train networks - my trains at mining site where hauling ore to smelter (2km away) instead of dropping it at mining site (around the corner) because all stations have same name and priority is set based on how much items is missing ...

so that got me back to LTN ... but i think IVTN should be able to do it too - im thinking that 2 more params would do it - one for wagon count ( so i can have longer hauler trains) and second for network 'id' ( this one would be added to station name so they do not collide) ... will try mess with BP, but not sure if i have enough smart brain cells to do it ...
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