If I remember correctly it's usually the right practice to report hard engine-side crashes here
Reproduction steps: Load the attached save, and then click the Warp button. The game will immediately hard crash.
The logs mention an access violation, but I can't divine any further information on my end
[2.0.71] Crash in Warptorio 2 SA (Entity::postCloned)
[2.0.71] Crash in Warptorio 2 SA (Entity::postCloned)
- Attachments
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- AA_SPAGE_WARPTORIO_MULTIPLAYER.zip
- (5.61 MiB) Downloaded 12 times
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- factorio-current.log
- (354.5 KiB) Downloaded 9 times
Re: [Space Age 2.0.71] Unknown access violation crash in Warptorio 2 SA playthrough
This issue was already noticed through automatic crash log reporter and a fix is pending a release. It is about cloning entities when some of them (in this case an item-on-ground) are marked to be deconstructed.
-- edit:
Quick in-game-check suggests that the culprit that matches the crash conditions is this single fast inserter item on ground:
-- edit:
Quick in-game-check suggests that the culprit that matches the crash conditions is this single fast inserter item on ground:

