Hi there I hope this is the right place for this.
First of want to apologise if this has already been answered but I tried looking through the forum and I am not smart enough to understand some of the responses with regards to SIGSEGV.
The Issue:
My issue is that when I launch Factorio it keeps crashing at the parallel sprite loader section. I have attached the log below to show this.
What I am running:
linux Debian 13
KDE Plasma 6 wayland
Graphics card: Nvidia GTX 770 (it's old I know but can't afford the upgrade atm but it is planned) I have never had an issue with this card in the past on windows 10 but recently made the jump to linux due to my computer not able to upgrade to windows 11. I mention it encase this is a driver issue and my card is too old to run the new drivers.
What I have tried to do:
I have tried to update the drivers of the GTX 770 but due to Debian 13 being new I am not able to use the nvidia drivers only the open source one. Nouveau I think of the top of my head probably wrong.
I downloaded Factorio from steam so I am not sure if I am using the Linux built version, which I have seen mentioned. How do I check I am using the Linux version?
Random question:
As this is a SIGSEGV issue should I not focus on the graphics card and instead look at the memory speed?
Again new to linux and trying to learn it all by diving in the deep end so any help is appreciated, thanks.
Crash after Parallel sprite loader 2.0.72 and 2.0.69
Crash after Parallel sprite loader 2.0.72 and 2.0.69
- Attachments
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- factorio-current.log
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Re: Crash after Parallel sprite loader 2.0.72 and 2.0.69
The GTX 770 has 2GiB of VRAM; however your logfile indicates that it was detected as having 15.5GiB. This may be related to this bug report, which lead to a change in Video memory detection since Version 2.0.56/57.0.286 Graphics settings preset: very-high
0.286 Dedicated video memory size 15937 MB (detected from llvmpipe (LLVM 19.1.7, 256 bits); VendorID: 0x10005)
You can try editing config.ini in your User data directory manually, in particular the settings video-memory-usage and optimize-for-low-vram.
Good Luck!
Re: Crash after Parallel sprite loader 2.0.72 and 2.0.69
Hey,
Thanks for the help and apologise for the long reply time been a while since I have had time to sit and game.
I have accessed the config.ini file on 2.0.72 and can't find the lines for video-memory-usage and optimize-for-low-vram so I wrote them to the file myself under [other] with the following:
optimize-for-low-vram=true
video-memory-usage=low
I doesn't seem to have worked and I am struggling to find an forums about how to implement them into the config.ini file as everywhere says to just change the parameters but in my case they never existed in the first place.
again thank you for the support
Thanks for the help and apologise for the long reply time been a while since I have had time to sit and game.
I have accessed the config.ini file on 2.0.72 and can't find the lines for video-memory-usage and optimize-for-low-vram so I wrote them to the file myself under [other] with the following:
optimize-for-low-vram=true
video-memory-usage=low
I doesn't seem to have worked and I am struggling to find an forums about how to implement them into the config.ini file as everywhere says to just change the parameters but in my case they never existed in the first place.
again thank you for the support

