Autosave for Host when the Game is paused for more than 1 Minute (real life time not ingame, and configurable ofcourse).
Yep that is about it, why am I asking for this Feature?
Because sometimes the Server Host falls asleep during the session, and it takes up to 15 minutes (in our particular case) of waiting time until I am certain an autosave happened, so i can safely pause the game and leave. I cant tell whether an autosave happens because non-blocking saves are enabled, and those 15 minutes are ingame time and i dont know the hosts UPS, which supposedly are half my own (since the slowest computer must be the host), so it might even be half an hour of waiting time instead.
Simply said, this gives anyone with the right to pause the game, the ability to trigger an autosave, if the server has this feature enabled, while at the same time not spamming autosaves whenever the game is paused for less than a minute, like the manual pause I do when i need to catch up due to latency spikes in my transatlantic internet connection.
Why this way and not just a "trigger autosave" button? Because it is harder to forget if it happens automatically when the game is paused, and additionally, if nobody is online and the server auto-pauses due to that, it will make a safety save too.
[Suggestion] Autosave for Host when paused for more than 1 Minute
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- GregoriusT
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[Suggestion] Autosave for Host when paused for more than 1 Minute
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
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ro011110ot
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Re: [Suggestion] Autosave for Host when paused for more than 1 Minute
+1 Autosave when the last Player left the Server.