Spidertrons ruin hand building

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katastic
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Spidertrons ruin hand building

Post by katastic »

TL;DR:
- Spidertrons have inertia and their walking (say horizontal) can "pull" up and down, misaligning a simple "walk west and place rows of buildings" which is a core aspect of many people's building workflow.
What?
- Allow disabling spidertron inertia.
Long Read:
The TL;DR plus some more elaboration:

And before I go further, yes yes, I know the second I say this people will say "just use ghost mode" and "you shouldn't need to hand build at that tier" but these are silly arguments. The RIGHT way to play the game is however the player enjoys it most. Period. For many people the FUN is to hand design things and not just place blueprints. (And I'm not saying if you like chunk sized blueprints you're playing the game "wrong" either.)

Spidertrons break something that normally works and is a core aspect of building and "fun" for people. Which means it's actually better to just slap a bunch of exo-legs on power armor than use a spidertron except for combat. (And that's not even getting into "spidertrons still can't path around water" issue.)

So what's the solution? Well, the only obvious one to me is allow an option for removing spidertron inertia when placing buildings. Maybe that'll make it feel more jittery for some but magically, building now works again AND you get the advantage of a spidertron being armored, equipped, and capable of walking over obstacles/trains. Is that a multiplayer sync issue? I don't know your codebase--worst case it's a server-wide feature. There may be other better solutions.

Also, if you only allow it while building, for example, if for some reason there's some new meta of "no jitter spidertron is 10x more powerful", only allowing it during building will prevent that. But regardless, if it was at least a server-wide option, players would decide which they prefer, and I'm always a fan of choice--especially if it doesn't add significant codebase complexity to maintain both options. (In terms of complexity this could probably be handled by a 1-liner Lua mod)

Anyhow, thanks for listening, and I hope you have a great day,
--Katastic
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atomizer
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Re: Spidertrons ruin hand building

Post by atomizer »

previously 92843
eugenekay
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Re: Spidertrons ruin hand building

Post by eugenekay »

You could just get out of the Spidertron. :lol:
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