[2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
nugget_in_biscuit
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[2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)

Post by nugget_in_biscuit »

Computer is MacBook Pro 2023 with M3 Pro and 18 GB of ram with OS version 26.0.1.

I have experienced two crashes on this specific version of factorio. Both crashes occurred when running separate save files with different groups of mods active (note: some mods are present in both save files). I included both items in this topic because I suspect that there may be an underlying cause.

1st crash (version 2.0.69 - see SA v3 2 fail.zip): hard crash to desktop immediately upon clicking the "show-active-state" option in the F4 debug menu. Log file did not record the event. I was not able to reproduce this crash.

2nd crash (version 2.0.72 - see _autosave1.zip and factorio-current.log): SIGSEGV occurred while joining two belts together. One of the belts was connected to a circuit network with whole belt reading enabled. I do not have a recent enough autosave to accurately reproduce the exact event.

I ran full diagnostics on my computer (Apple built-in self-test) and did not encounter any errors.
Attachments
_autosave1.zip
(11 MiB) Downloaded 19 times
SA v3 2 fail.zip
(29.78 MiB) Downloaded 17 times
factorio-current.log
(130.8 KiB) Downloaded 19 times
Rseding91
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Re: [2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)

Post by Rseding91 »

Thanks for the report however without a way to reproduce either crash, and the log file showing nothing useful - there's nothing we can do about this at this point.

If you ever do figure out a way to reproduce the crash please let us know.
If you want to get ahold of me I'm almost always on Discord.
nugget_in_biscuit
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Re: [2.0.72] Crash repeatedly (ControllerGui::refreshLogisticGui)

Post by nugget_in_biscuit »

Quick update: Since my original post I've experienced one additional crash (hard crash to desktop without any associated factorio or system log entries), which occurred almost immediately after the completion of an autosave. I'm starting to suspect that the issue may be related to autosave performance (all 3 crashes occurred either directly before or after an autosave).

Here's a bit more info in case it could help:
1) I have non-blocking autosaving enabled (unlikely to be an issue)
2) I've also been experiencing random visual and UPS stutters occasionally. This may be related to a known Mac OS 26 bug that causes performance issues when running openGL applications.
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