New QoL: Placing a pipetted item on the map creates a tag

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bakykentaky
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New QoL: Placing a pipetted item on the map creates a tag

Post by bakykentaky »

TL;DR
When picking an item with Q (pipette) and placing it directly on the map view, the game automatically creates a map label with the item's icon and name.

What?
I suggest adding a small quality-of-life feature:

When the player uses the Q pipette tool to select an item or entity, then switches to the map view and places that item onto the map, the game should automatically generate a map tag at that position.

The generated tag would contain:
- the item's icon
- the item's name (optional via settings)

Optional settings:
- Enable/disable the feature
- Icon only / text only / icon + text
- Optionally use the item's color (like modules or science packs)
- Optional confirm-before-create (default off)

Why?
Players often use items as quick placeholders on the map for planning:
- future factory areas
- mall or bus layouts
- rail network planning
- outpost locations
- blueprint preparation

Currently, adding a tag requires several manual steps:
Open tag menu → type text → pick icon → confirm.

With this feature, the workflow becomes much faster and more intuitive:
Pipette → place on map → label appears automatically.

I checked the existing suggestions and did not find a suggestion specifically about:
“Placing a pipetted item on the map automatically creates a tag.”
There are similar ideas about improving pipette or map tags, but not this exact combination.
So this proposal should not be a duplicate.
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