If there is a curved belt and you drag a belt into it such that it straightens out forming a T-intersection, and then drag back over the belts you just placed to place more belts in the opposite direction, it forms an underground belt for no apparent reason. This only happens if you drag the cursor into or beyond the belt which was previously curved, and then back through the belts. It only forms the underground belt if you reach an empty space within range of the belt's underground type; otherwise, it will pop up errors stating "Too far to connect".
The desired behavior is to simply keep placing regular belts backwards, as happens if you don't mouse over the tile that was previously curved.
Screenshot is from sandbox mode.
[2.0.72] Dragging a belt backwards after forming a T-intersection places undesired underground belt
Post your bugs and problems so we can fix them.
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