Version 2.0.72

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FalseTetrabyte
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Re: Version 2.0.72

Post by FalseTetrabyte »

arku31 wrote: Thu Oct 30, 2025 7:34 pm Hey, the headless version is missing 2.0.72 update. I would appreciate if it will be kept it in sync :)

And thanks again for the game <3
headless
Came here to say the same thing. Locked out of my games because of the update...
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Sanqui
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Re: Version 2.0.72

Post by Sanqui »

Sorry about that, all versions of 2.0.72 should be correctly set to stable now.
ovo
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pioruns
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Re: Version 2.0.72

Post by pioruns »

Just installed Version 2.0.72 from stable release channel. Working perfectly as always. Thank you developers. 💯
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kizrak
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Re: Version 2.0.72

Post by kizrak »

FactorioBot wrote: Wed Oct 22, 2025 11:08 am Changes
  • Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer increased to make them more reliable in case of low power.
How much was the change?
boskid wrote: Wed Oct 22, 2025 6:37 pm
kizrak wrote: Wed Oct 22, 2025 6:27 pm I'm not seeing the buffer values in 5ab7a49559f59edb3527c52166055d00d8b7a92a.
I see the primary-secondary change, and the active_energy_usage changes.

I'm also not seeing the buffer s listed in the wiki; so I'm guessing they are calculated based on something but I don't see what. 😕
Maybe I'm looking in the wrong places?
Buffer s are hardcoded (in terms of being a formula on the c++ side) and as such they are not exposed on the prototypes.
So I guess is there any feedback from those who made the change, or can see the c++ side diffs as to how much the buffer s changed? like 0.1% or 300%? Maybe it was measured in predicted seconds? or just a joule value?

I'm curious about how the hardcoded formula looks like (pseudo-code explanation of before/after) if possible please.

Thanks so much for the insights! 🧡
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jodokus31
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Re: Version 2.0.72

Post by jodokus31 »

boskid wrote: Fri Oct 17, 2025 8:43 pm Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to 4x power usage. That means they should be more reliable in the next release. I am not considering this change to be fixing this bug report as i was not investigating any signal losses of combinators.
from

viewtopic.php?t=131363
wvlad
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Re: Version 2.0.72

Post by wvlad »

Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?
Panzerknacker
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Re: Version 2.0.72

Post by Panzerknacker »

they workin on 2.1 now, about time

so prolly less regular patches from now on
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valneq
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Re: Version 2.0.72

Post by valneq »

wvlad wrote: Wed Nov 26, 2025 6:00 pm Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?
Often times, there used to be new versions when there was "enough" bugs fixed for the next release. The current list of bugfixes for the next release is here:
viewforum.php?f=30

But as the previous post mentioned, the devs are currently working on version 2.1 which has its own list of bugfixes and changes here:
viewforum.php?f=237
gsprs
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Re: Version 2.0.72

Post by gsprs »

i just tried running the macos arm64 build of 2.0.72 and i got a popup about the program not being verified for malware (signing issue?), reverting to 2.0.69 fixed the issue
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