Came here to say the same thing. Locked out of my games because of the update...arku31 wrote: Thu Oct 30, 2025 7:34 pm Hey, the headless version is missing 2.0.72 update. I would appreciate if it will be kept it in sync
And thanks again for the game <3
headless
Version 2.0.72
- FalseTetrabyte
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Re: Version 2.0.72
Re: Version 2.0.72
Sorry about that, all versions of 2.0.72 should be correctly set to stable now.
ovo
Re: Version 2.0.72
Just installed Version 2.0.72 from stable release channel. Working perfectly as always. Thank you developers. 
Re: Version 2.0.72
How much was the change?FactorioBot wrote: Wed Oct 22, 2025 11:08 am Changes
- Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer increased to make them more reliable in case of low power.
So I guess is there any feedback from those who made the change, or can see the c++ side diffs as to how much the buffer s changed? like 0.1% or 300%? Maybe it was measured in predicted seconds? or just a joule value?boskid wrote: Wed Oct 22, 2025 6:37 pmBuffer s are hardcoded (in terms of being a formula on the c++ side) and as such they are not exposed on the prototypes.kizrak wrote: Wed Oct 22, 2025 6:27 pm I'm not seeing the buffer values in 5ab7a49559f59edb3527c52166055d00d8b7a92a.
I see the primary-secondary change, and the active_energy_usage changes.
I'm also not seeing the buffer s listed in the wiki; so I'm guessing they are calculated based on something but I don't see what.
Maybe I'm looking in the wrong places?
I'm curious about how the hardcoded formula looks like (pseudo-code explanation of before/after) if possible please.
Thanks so much for the insights!
Re: Version 2.0.72
fromboskid wrote: Fri Oct 17, 2025 8:43 pm Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to 4x power usage. That means they should be more reliable in the next release. I am not considering this change to be fixing this bug report as i was not investigating any signal losses of combinators.
viewtopic.php?t=131363
Re: Version 2.0.72
Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?
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Panzerknacker
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Re: Version 2.0.72
they workin on 2.1 now, about time
so prolly less regular patches from now on
so prolly less regular patches from now on
Re: Version 2.0.72
Often times, there used to be new versions when there was "enough" bugs fixed for the next release. The current list of bugfixes for the next release is here:wvlad wrote: Wed Nov 26, 2025 6:00 pm Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?
viewforum.php?f=30
But as the previous post mentioned, the devs are currently working on version 2.1 which has its own list of bugfixes and changes here:
viewforum.php?f=237
Re: Version 2.0.72
i just tried running the macos arm64 build of 2.0.72 and i got a popup about the program not being verified for malware (signing issue?), reverting to 2.0.69 fixed the issue



