[2.0.72] Event script_raised_built doesn't list mod_name as a property

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BurninSun
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[2.0.72] Event script_raised_built doesn't list mod_name as a property

Post by BurninSun »

Event script_raised_built can have an event property of `mod_name` when calling `script.raise_script_built` from a mod. This doesn't seem to be documented anywhere and at least should be listed under `script_raised_built`
https://lua-api.factorio.com/stable/eve ... ised_built
Screen Shot 2025-12-07 at 02.31.39.png
Screen Shot 2025-12-07 at 02.31.39.png (33.42 KiB) Viewed 83 times

Note: Similar for script_raised_destroy and I would assume also for, but have not tested: script_raised_destroy_segmented_unit, script_raised_revive, script_raised_set_tiles, script_raised_teleported
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