[2.0.72] Crash of server loading save (LabelStyle::getFont)

dje4321
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[2.0.72] Crash of server loading save (LabelStyle::getFont)

Post by dje4321 »

Trying to setup a modded factorio server however I keep running into a SIGSEGV fault when launching the game. I can ONLY get this error to occur when specifically starting a multiplayer instance. Launching a SP instance of the game will not run into the issue.

Attached is the server log, the save file, and a 7z compressed coredump file generated in GDB after setting a breakpoint at the signal handler as I couldnt get one to generate otherwise. (Not really worried about secrets leaking. Already invalided my auth token)

Server launch arguments
./factorio --mod-directory ~/.factorio/mods/ --start-server ~/.factorio/saves/server.zip
System is Linux running NixOS 25.05 on a generic HP intel laptop. Latest release of 2.0.72
Attachments
mod_list.txt
Currently installed mods
(4.59 KiB) Downloaded 6 times
mod-settings.dat.dot
Remove the .dot extension. .dat not allowed :(
(32.47 KiB) Downloaded 6 times
mod-list.json
Mod list. Too large to upload mods. See .txt version for versions
(11.6 KiB) Downloaded 5 times
archive.7z
Coredump generated at breakpoint src/Util/CrashHandler.cpp::SignalHandler
(126.08 MiB) Downloaded 5 times
server.zip
Save File
(2.72 MiB) Downloaded 6 times
log.txt
Server Log
(607.74 KiB) Downloaded 10 times
Rseding91
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Re: [2.0.72] Crash of server loading save (LabelStyle::getFont)

Post by Rseding91 »

This is a bug with the engine and not handling some of the mods you're using in a headless server context. It's now fixed for 2.1.
If you want to get ahold of me I'm almost always on Discord.
dje4321
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Re: [2.0.72] Crash of server loading save (LabelStyle::getFont)

Post by dje4321 »

:D

That is good to hear because I was looking forward to some of these mods. Now to wait on the update
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