[Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
[Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
With this mod:
When firing the repair gun, the stream texture renders parts that shouldn't be there
And it looks like its related to how the textures are arranged in the atlas
With no other mods, in the attached save, it looks like this to me:
- Attachments
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- factorio-current.log
- (10.09 KiB) Downloaded 16 times
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- repairgunbug.zip
- Save file
- (9.69 MiB) Downloaded 16 times
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Thank you! I assume this is an issue specific to FluidStreamPrototype or can it happen with other animations too?Genhis wrote: Thu Dec 11, 2025 11:31 am Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Thank you, seems like a short list but will note for the future

