[2.0.72] Crash mass firing artillery

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
link7011
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[2.0.72] Crash mass firing artillery

Post by link7011 »

What did you do?

Using a massive 1000 artillery train to clear biters while using a custom binding of "ctrl + scroll up" for "use item" and the G502 logitech mouse that allows the scroll wheel to spin freely. I then paint biters nest good side to side and either going slowly up or down using said command.

What happened?

During the clearing of these nests sometimes the game hard crashes, causing chrome to freeze up, windows file explorer to restart and both my screens to go dark for a few seconds

What did you expect to happen instead? It might be obvious to you, but do it anyway!

I expect the game to not crash when using tons of artillery because megabaseing is a large part of the experience

Does it happen always, once, or sometimes?

I dont recall it happening within the first few reloads of the train, I'd say these last two reloads of the train its happen at least once each reload or within a hour of constant active use of firing artillery

Mods
-Base 2.0.72
-Elevated Rails 2.0.72
-Quality 2.0.72
-Space Age 2.0.72
-Factorio Library 0.15.0
-Only Nauvis Redux 1.0.3
-Rate Calculator 3.3.2

Save

The replay feature is enabled if that helps https://drive.google.com/file/d/1q1Wzd1 ... hHJ8X/view
Attachments
factorio-previous.log
(64.87 KiB) Downloaded 8 times
factorio-dump-previous.dmp
(1.08 MiB) Downloaded 3 times
Rseding91
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Re: [2.0.72] Crash mass firing artillery

Post by Rseding91 »

Thanks for the report however the log does not show anything useful about the crash. That combined with it “happening within an hour” of re-trying points at unstable hardware. If it was an engine bug you should be able to reproduce it reliably with the exact same steps each time.

If you can reproduce it, also please provide those log files (as this one is useless and says it crashed while not executing Factorio code).
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link7011
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Re: [2.0.72] Crash mass firing artillery

Post by link7011 »

I'll try to reproduce it, and maybe I'll record it, if OBS doesnt crash too. o7
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pioruns
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Re: [2.0.72] Crash mass firing artillery

Post by pioruns »

link7011 wrote: Thu Jan 01, 2026 3:24 am During the clearing of these nests sometimes the game hard crashes, causing chrome to freeze up, windows file explorer to restart and both my screens to go dark for a few seconds
This sounds just like a Nvidia GPU driver crashing and recovering. Check Windows Event Viewer, System tab.
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