[K2] No mining needed: Is that a good thing?

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NineNine
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[K2] No mining needed: Is that a good thing?

Post by NineNine »

I'm playing Krastorio 2 for the first time. I really enjoy it. It's a great mod. However, toward the end, once you research the various matter converting technologies, you don't need to mine for anything any more. I'm playing now with 0 miners and 0 pumpjacks. (I won't spoil it for people who haven't played it yet). One one hand, the most annoying thing about megabasing is to have to keep finding new ore fields. On the other hand, without having to do that... is the game just too easy? I'm torn. Thoughts?
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Re: [K2] No mining needed: Is that a good thing?

Post by mmmPI »

I don't get the timing of the question, it has always been possible to do so in K2 as far as i'm aware, even before Space Age, but now it's also possible in Space Age so in my book, the question itself has vanished, like it was a difference "before" space age, that K2 introduced with matter conversion, but now such "infinite ressources" you can get from lava or asteroid too.

Such question also existed with many mods, like seablocks style, and angel+bobs allowed some path for it, like "very popular mod" , and that was never an issue to me, it can be balanced against all the mining productivity and drain reduction of quality drill which renders some ressource pseudo "infinite" regarding the time it would take to deplete them in practice. Usually setting up the "more complicated" infinite ressources is only possible far in the tech tree, and you have to use non-renewable ressources before, to me that is similar wether the "infinite ressources" at the end comes from high level of research or another method research-gated.

Yes it's a good thing to have alternative end game infinte ressources, that's why i would use mods, to discover new ways to do things :)
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Re: [K2] No mining needed: Is that a good thing?

Post by NineNine »

I just played K2 for the first time, so that's why I was asking the question. It's different from other mods in that you can get all resources infinitely, with no mining. Even in Space Age, you still need to mine to get stuff late game (fluorine,holmium, yumako, jellynuts,etc) even with high quality and productivity. With K2, I've got one big block set up that produces *all* resources with no inputs, and that seems very different from Space Age or Space Exploration, etc.
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Re: [K2] No mining needed: Is that a good thing?

Post by mmmPI »

Have you ever played a seablock modpack ?
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Re: [K2] No mining needed: Is that a good thing?

Post by NineNine »

No... Is it the same situation over there, too?
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Re: [K2] No mining needed: Is that a good thing?

Post by Kyralessa »

There are other mods that do something similar. In Space Exploration, for example, core mining is infinite.

It could be argued that there's infinite mining of a sort in Factorio: Space Age as well, given that jellynut and yumako are infinite as long as you keep planting seeds; you never have to move your agricultural towers to a new location.

Whether it's a good thing or not, it's not that unusual.

I can't speak to K2, but in Space Exploration it's pretty obvious that the purpose of core mining is to keep you from having to continuously set up new mines on various planets, because (at least at first) traveling between planets is somewhat expensive.
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Re: [K2] No mining needed: Is that a good thing?

Post by Kyralessa »

Actually, you could say more about Space Age:
  • Iron is infinite on Vulcanus (from lava) and on Gleba (iron bacteria)
  • Copper is also infinite on both
  • Stone is infinite on Vulcanus (from lava)
  • Coal is infinite on Gleba (from carbon, made from spoilage, which you can get from jellynut or yumako or other things)
  • Oil or oil-related products are infinite everywhere except Vulcanus, where coal is required
Not to mention that asteroids are infinite, which covers iron, copper, and coal (from carbon and sulfur).

So if you have enough space platforms, you never have to create new iron or copper or coal mines on any planet.
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Re: [K2] No mining needed: Is that a good thing?

Post by mmmPI »

NineNine wrote: Mon Jan 05, 2026 5:46 pm No... Is it the same situation over there, too?
Yes , since you start with "nothing" all the ressources you will ever need are obtainable from "nothing". That means no mining at all whatsoever, usually it's balanced by having byproducts and more and more complex chain for more efficient use of power to generate ressources.
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