steps to reproduce:
1) build or destroy some object A (lamp for example)
2) change settings of some another object B (for example set filters in some inserter)
3) press Ctrl+Z
expected behavior:
settings of object B will be the same as it was before
OR settings of object B will be the same as it was before AND object A will be marked for dectruction/construction as it was before
actual behavior:
object A will be marked for dectruction/construction as it was before
but settings of object B will remain unchanged and will not return to their original state.
involve entity settings in undo-redo sequence
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Re: involve entity settings in undo-redo sequence
+1 for this suggestion
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