[2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

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Aardwolf
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[2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

Post by Aardwolf »

Spidertrons are hard to find on the map due to the green or red overlays of roboports etc... going on top of the spidertron icon, while the tank icon is not overlaid by those

See the attached picture:

There's a spidertron near the top left, it's occluded by red rectangles and circles from various turrets/roboports/its own vision field. It's hard to see

There's a tank near the bottom center. its triangle has brighter colors than the spidertron because here the icon seems to go above the turret/roboport/... red/green colors

Additional suggestion: also make all vehicle icons render above the blue powerline icons and basically everything

Another suggestion: make vehicles searchable on the map. If I type "spider" in the map search icon, it isn't showing me any deployed spidertrons, it would be nice if it would

And one more suggestion: have a "show vehicle names" option on the map to make them even more easier to spot
427520_20250531104036_1.png
427520_20250531104036_1.png (838.87 KiB) Viewed 953 times
Thanks :)
Last edited by Aardwolf on Sun Jun 01, 2025 7:51 am, edited 3 times in total.
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Re: Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

Post by Aardwolf »

Here's another screenshot showing the spidertron and tank side-by-side that makes the difference more clear
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427520_20250531105022_1.png
427520_20250531105022_1.png (793.33 KiB) Viewed 940 times
Rseding91
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Re: [2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

Post by Rseding91 »

Thanks for the report however this is not a bug. The map options are togglable for a reason: simple turn them off if you are having issues finding your vehicles.
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Re: [2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

Post by Aardwolf »

The fact that the tanks and spidertron have different rendering order compared to the layers does look like at least some kind of tiny bug though...
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Re: [2.0.47] Spidertron icons harder to see on map than tanks due to red/green overlay behaving differently for them

Post by Shemp »

I was going to make my own thread when I searched and found this one, so I'll add some useful information:

Changing the minimap_representation of the car like so causes its icon to be obscured by the logistics system zone:

Code: Select all

data.raw.car.car.minimap_representation = data.raw["spider-vehicle"].spidertron.minimap_representation
So it's not an issue with spidertrons specifically, but any vehicle which assigns a custom minimap_representation.

EDIT: Also, removing the icon from the spidertron prototype shows that spider-vehicle does not have any default map icon, whereas car does.
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