My Make Anything Abomonation
-
UhntissUhntiss
- Manual Inserter

- Posts: 1
- Joined: Thu Feb 26, 2026 9:32 pm
- Contact:
My Make Anything Abomonation
This was way harder than it looks—after tons of trial and error, I finally built my ultimate "Make Everything Machine"! It's super scalable, so in theory, I could just spam hundreds of these bad boys and turn them into my entire mega-factory. What do you guys think?
- Attachments
-
- MaM.mp4
- (130.47 MiB) Downloaded 15 times
Re: My Make Anything Abomonation
Nice, it works! However, I see the main point of this forum section not only to simply post an image or a video of your creation but to do a presentation of your creation. A presentation will include information about how it works, so your readers will understand how it works and are able to include your concepts into their own creations.
A blueprint should be included, and an explanation of the concepts and the goal you try to achieve, and how the creation is built to achieve this goal. You advertise your mall as scalable, but you don't explain what exactly you can scale and how to achieve this [it might not be so scalable as you thought, because the sushi belt approach has a throughput limit].
In the current state of your presentation, we can see "well, yes, it's producing things. Looks good." but that's all and we don't see why and how it's producing things, and that's usually the most interesting thing about a auto-mall. You have a large block of combinators on the left, but without blueprint and explanation it's as useful as posting a screenshot of a forest, while actually it's the most interesting part of a auto-mall.
What I can see from the screenshot and the video is just the core design decisions:
A blueprint should be included, and an explanation of the concepts and the goal you try to achieve, and how the creation is built to achieve this goal. You advertise your mall as scalable, but you don't explain what exactly you can scale and how to achieve this [it might not be so scalable as you thought, because the sushi belt approach has a throughput limit].
In the current state of your presentation, we can see "well, yes, it's producing things. Looks good." but that's all and we don't see why and how it's producing things, and that's usually the most interesting thing about a auto-mall. You have a large block of combinators on the left, but without blueprint and explanation it's as useful as posting a screenshot of a forest, while actually it's the most interesting part of a auto-mall.
What I can see from the screenshot and the video is just the core design decisions:
- will determine and recursively build dependent ingredients (alternative: rely on them being supplied from elsewhere)
- uses dummy machines to read recipes (alternative: read the machines that actually do crafting)
- a single item will be crafted at a time (alternative: multiple different in parallel)
- ingredients supplied by sushi belts (alternative: supplied by dedicated belts; supplied by bots)
