Saboteur's tricks Space Age

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SaboteurKiev
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Saboteur's tricks Space Age

Post by SaboteurKiev »

I have played Factorio more than a year and found a lot of useful things that can be used in different constructions. So want to share some ideas

* Let's start with easy thing. I use display to see current state of liquids, science pack reserve, other things. And I put all of these display together in "dashboard". Than I use "pin" (alt + rclick) to make this dashboard available from anywhere:
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* output/input hatches are important. For each plant I have a separate platform which travel Nauvis-Planet and brings all goods. So the task how to speedup the route - calculate amount of rockets you requests, make enough rocket silos on planet, but also add enough cargo buy on platform to have enough input and output hatches, so the time on orbit will be minimal in this case.

* standard calculations should be based not on random numbers like 100 items per minute or 1000 items per minute, but on logistic limits, which are:
green stacked turbobelt brings 14400 items per minute. If you need more - you will need more turbobelts. And you need 4 legendary stack inserters to fill green turbobelt.

* Trains in Space Age are not effective. Majority of items are moved to liquids, and the rest are stone and coal, turbobelt is more effecient than you think, if you are use tanks:
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You can use legendary tanks, you can add legendary belts to the tank, and it just beat any trains with great advantage. In late game filling the tanks is very easy:
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* In any time you do not sure what to investigate, investigate Mining Productivity. After 400-500 level it make your resource not only almost unlimited, but also increase speed of Mining and Pumping a lot. This is my pumping central, which gather crude oil for all my base (~500k spm):
03-01-2026, 13-21-24.png
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. Mining productivity 1000+ level.

* Quality. I do not like to gamble items of all qualities, so I prefer to reach Aquilo, learn legendary quality and optimize all gabling for legendary, instead of collect each item of each quality. This takes much less time. Of course you need some items to be build with lesser quality (guns with different ranges, for example)

* Also, asteroids - the best way to receive legendary basic materials. For the rest things, I use pretty slow, but very small constructions to receive legendary products:
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Just need to wait some amount of time.
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03-01-2026, 13-25-22.png
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etc...


The most complicated was gleba things because of spoilage:
03-01-2026, 13-25-52.png
03-01-2026, 13-25-52.png (1.39 MiB) Viewed 121 times
I have additional logic here - to recycle pack of items, instead of single-by-single.


* Space platforms.
Do not spend a lot of ammo on side asteroids. Concentrate guns in front, and keep just 1-2 guns in middle, to cover your ship during orbit. It save a lot of ammo/asteroids/electricity for you.
The same about Asteroid collectors - amount of asteroids in front of platform and on side are very different, so there is no need to put them on side.
Almost all my platforms are using only solar panels (even for aquilo, but in this case maybe you need quality). And only promethium platform have fusion reactor.
After researching asteroid reprocessor, there is no need to filter them, just convert to what you need. It saves a lot of belts.
Example of typical mid-late Aquilo platform:
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Example of typical close-planet platform:
03-01-2026, 13-32-16.png
03-01-2026, 13-32-16.png (1.46 MiB) Viewed 121 times
* Bugs.
The best way how to cleanup tons of bugs - actually I found two different ways for now.
If you want action - discharge defense. Legendary armor, 3 portable fusion reactors and you can clean cities.
Standard legendary set: 3 portable fusion reactors, 4-6 exoskeleton, 4 energy shields, 1-2 personal lasers (useful to highlight anything alive here), and fill the rest with discharge defence. You will able to clean 600% bugs cities non-stop. On Gleba too.

If you want just to clean them without fun, build a set of spidertrons with personal lasers. 10-15 in squad, And they will just cleanup everything remotely.

I think it is pretty useful things I wanted to share. Have a nice day.
20250322-1723-spider.mp4
(22.09 MiB) Downloaded 4 times
mmmPI
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Re: Saboteur's tricks Space Age

Post by mmmPI »

The easiest way to clean bugs is just to use artillery, because it's all automated, what you describe is unfortunatly "manual", i have seen players complaining that it takes much time to keep sending the spidertron squad when they didn't realize artillery was the superior automated option in late game !
Check out my latest mod ! It's noisy !
SaboteurKiev
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Re: Saboteur's tricks Space Age

Post by SaboteurKiev »

mmmPI wrote: Sun Mar 01, 2026 2:01 pm The easiest way to clean bugs is just to use artillery, because it's all automated, what you describe is unfortunatly "manual", i have seen players complaining that it takes much time to keep sending the spidertron squad when they didn't realize artillery was the superior automated option in late game !
To clean bugs with artillery, you need to build defense enough to kill all bugs which comes to your base after artillery shoot.
Also if you have 600% settings to bug, I am not sure how many artillery you should use.
Just check video below:
20251120-1113-cleaning.mp4
(82.48 MiB) Downloaded 3 times
So IMHO artillery is a good way to put bugs expansion far away after cleaning done.
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