Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

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Xeon257
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Re: Bugs & FAQ

Post by Xeon257 »

Hello. A crash occurred while using Angel’s Mods together with Bob’s Mods, so I’m providing the crash log.

163084.922 Error MainLoop.cpp:1468: Exception at tick 12978261: The mod Angel's Refining (2.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event angelsrefining::on_post_entity_died (ID 153)
Entity is not combat-robot, highlight-box, smcker..
stack traceback:oke, or sti
[C]: in function '__index'
__angelsrefining__/src/sea-pump.lua:142: in function 'on_build_entity'
__angelsrefining__/control.lua:27: in function <__angelsrefining__/control.lua:26>
163084.922 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Angel's Refining (2.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event angelsrefining::on_post_entity_died (ID 153)
Entity is not combat-robot, highlight-box, smoke, or sticker..
stack traceback:
[C]: in function '__index'
__angelsrefining__/src/sea-pump.lua:142: in function 'on_build_entity'
__angelsrefining__/control.lua:27: in function <__angelsrefining__/control.lua:26>"

This error is reported to occur when a specific entity (angels-sea-pump-placeable) is destroyed by manual firing.
I am not able to write in English myself, so I am using ChatGPT for help. Please excuse any awkward phrasing.
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KiwiHawk
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Re: Bugs & FAQ

Post by KiwiHawk »

Xeon257 wrote: Sun Jan 18, 2026 9:12 pm Hello. A crash occurred while using Angel’s Mods together with Bob’s Mods, so I’m providing the crash log.

This error is reported to occur when a specific entity (angels-sea-pump-placeable) is destroyed by manual firing.
I have not been able to reproduce this. Do you have a save file that you can upload please?

It's strange as `angels-sea-pump-placeable` should immediately be replaced by script with `angels-sea-pump`. But even when I force place `angels-sea-pump-placeable` and shoot that, I don't get any error!

https://github.com/Arch666Angel/mods/issues/1252
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Re: Bugs & FAQ

Post by KiwiHawk »

lorrein wrote: Mon Jan 12, 2026 3:26 pm Well i identified other error with img`s, now with Alchemistry
01-12-2026, 17-25-22.png
alr submited a Bugreport, just letting you know
Thanks for letting me know. I've also done some testing. This issue is definitely caused by Alchemistry mod. So there's not a lot that I can do about it sorry.
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Spacey42
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Re: Bugs & FAQ

Post by Spacey42 »

Placing a pump after an overflow valve seems to cause the valve to malfunction and flow straight through.
1. overflow valve -> pump = source will drain to empty
2. overflow valve -> pipe -> pump = source drains to 80%
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Re: Bugs & FAQ

Post by KiwiHawk »

Spacey42 wrote: Mon Mar 09, 2026 5:55 pm Placing a pump after an overflow valve seems to cause the valve to malfunction and flow straight through.
1. overflow valve -> pump = source will drain to empty
2. overflow valve -> pipe -> pump = source drains to 80%
This is a base game issue. viewtopic.php?t=130283
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Re: Bugs & FAQ

Post by ragingasian »

Hi, related to the other post about thorium processing being not researchable, I looked into the Lua code a bit and found that there are three prerequisites to 'angels-thorium-power', but my game (see viewtopic.php?t=132990) shows only two.

The prerequisites (version 2.0.1 of Petrochem) are:

"kovarex-enrichment-process",
"angels-ore-electro-whinning-cell",
"utility-science-pack",

So I'm not sure if there's a mismatch or what. I knew the utility science pack (yellow) wasn't shown in the game, so I dug into that in game and found that to be from Bob's, primarily? Not sure if your code also supports mapping to that item.

But then I was curious and tried to understand the override file for angelspetrochem-nuclear.lua and wasn't sure if the OV.add_prereq methods were changing the mapping as well.

But just thought to let you know and see if there's anything going on. All of my Angel's mods are up to date, so I don't think I would've missed a fix or whatnot.
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Re: Bugs & FAQ

Post by KiwiHawk »

ragingasian wrote: Tue Mar 10, 2026 12:18 am Hi, related to the other post about thorium processing being not researchable, I looked into the Lua code a bit and found that there are three prerequisites to 'angels-thorium-power', but my game (see viewtopic.php?t=132990) shows only two.
I've replied in the linked thread.
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