[2.0.76] Multiplayer desync when using event.in_gui from CustomInputEvent

Bugs which we just recently fixed in our development version and will reach you in the next release.
heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Sun Mar 05, 2017 1:35 am
Contact:

[2.0.76] Multiplayer desync when using event.in_gui from CustomInputEvent

Post by heyqule »

What did you do?
When the host perform left_click actions. It causes clients to desync. (Mod: erm_unit_control 1.1.13)

What happened?
It looks like event.in_gui from https://lua-api.factorio.com/latest/eve ... InputEvent are out of sync for multiplayer. See screen shot.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
It should not desync.

Does it happen always, once, or sometimes?
Always
04-05-2026, 15-08-10.png
04-05-2026, 15-08-10.png (714.51 KiB) Viewed 204 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4441
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.76] Multiplayer desync when using event.in_gui from CustomInputEvent

Post by boskid »

Thanks for the report. Issue is now fixed for the next release.

Unfortunately there are no workarounds here, value of in_gui is simply unreliable up to 2.0.76 due to a bug.
heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Sun Mar 05, 2017 1:35 am
Contact:

Re: [2.0.76] Multiplayer desync when using event.in_gui from CustomInputEvent

Post by heyqule »

Thank you. I didn't expected a fix on Easter Sunday lol.
Post Reply

Return to “Resolved for the next release”