Game Crashing

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lampy0007
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Sep 25, 2022 4:20 am
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Game Crashing

Post by lampy0007 »

Hey all

for the first time ever Factorio is crashing on me, wondering if you guys are able to help me figure out what is causeing it

Code: Select all

0.001 2026-04-06 19:40:16; Factorio 2.0.76 (build 84451, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 22621) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "E:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/Guy/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: E:/Steam Games/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Guy/AppData/Roaming/Factorio [1759588/1907611MB]
   0.001 Binaries path: E:/Steam Games/steamapps/common/Factorio/bin
   0.018 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13900KS, 32 cores, RAM: 10927/65245 MB, page: 16401/69341 MB, virtual: 4382/134217727 MB, extended virtual: 0 MB]
   0.059 Memory info:
   0.059  [0]: Corsair CMH64GX5M4B6600C32 16384 MB 4000 MHz 1.1 v 64|64
   0.059  [1]: Corsair CMH64GX5M4B6600C32 16384 MB 4000 MHz 1.1 v 64|64
   0.059  [2]: Corsair CMH64GX5M4B6600C32 16384 MB 4000 MHz 1.1 v 64|64
   0.059  [3]: Corsair CMH64GX5M4B6600C32 16384 MB 4000 MHz 1.1 v 64|64
   0.081 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.405 Video driver: windows
   0.405 Available displays: 3
   0.405  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.405  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4090 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.405  [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 4090 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.473 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.649 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.9597
   0.649   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.649   [Local Video Memory] Budget: 23370MB, CurrentUsage: 6MB, Reservation: 0/11813MB
   0.649   [Non-Local Vid.Mem.] Budget: 31854MB, CurrentUsage: 0MB, Reservation: 0/16055MB
   0.649   Tiled resources: Tier 2
   0.649   Unified Memory Architecture: No
   0.649   BGR 565 Supported: Yes
   0.649   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.651 Graphics settings preset: very-high
   0.651   Dedicated video memory size 24138 MB
   0.689 Desktop composition is active.
   0.689 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.689                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.714 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.053 Razer Chroma Controller initialized.
   1.537 SteelSeries GameSense Controller initialized.
   1.564 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
   1.564 Info ModManager.cpp:449: FeatureFlag freezing = true
   1.564 Info ModManager.cpp:449: FeatureFlag quality = true
   1.564 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
   1.564 Info ModManager.cpp:449: FeatureFlag segmented-units = true
   1.564 Info ModManager.cpp:449: FeatureFlag space-travel = true
   1.564 Info ModManager.cpp:449: FeatureFlag spoiling = true
   1.581 Loading mod settings squeak-through-2 0.1.2 (settings.lua)
   1.581 Loading mod settings blueprint-sandboxes 3.2.2 (settings.lua)
   1.582 Loading mod settings RateCalculatorClassic 3.0.4 (settings.lua)
   1.582 Loading mod settings Waterfill_v17 2.0.5 (settings.lua)
   1.582 Loading mod settings blueprint-sandboxes 3.2.2 (settings-final-fixes.lua)
   1.585 Loading mod core 0.0.0 (data.lua)
   1.606 Loading mod base 2.0.76 (data.lua)
   1.844 Loading mod blueprint-sandboxes 3.2.2 (data.lua)
   1.854 Loading mod elevated-rails 2.0.76 (data.lua)
   1.882 Loading mod quality 2.0.76 (data.lua)
   1.904 Loading mod RateCalculatorClassic 3.0.4 (data.lua)
   1.912 Loading mod space-age 2.0.76 (data.lua)
   2.270 Loading mod lavafill 1.0.0 (data.lua)
   2.285 Loading mod Waterfill_v17 2.0.5 (data.lua)
   2.296 Loading mod base 2.0.76 (data-updates.lua)
   2.306 Loading mod blueprint-sandboxes 3.2.2 (data-updates.lua)
   2.315 Loading mod quality 2.0.76 (data-updates.lua)
   2.330 Loading mod space-age 2.0.76 (data-updates.lua)
   2.340 Loading mod sonaxaton-infinite-resources 0.4.9 (data-final-fixes.lua)
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making iron-ore infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making copper-ore infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making coal infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making stone infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making uranium-ore infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making crude-oil infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making tungsten-ore infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making calcite infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making sulfuric-acid-geyser infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making scrap infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making lithium-brine infinite
   2.340 Script @__sonaxaton-infinite-resources__/data-final-fixes.lua:37: making fluorine-vent infinite
   2.348 Loading mod squeak-through-2 0.1.2 (data-final-fixes.lua)
   2.360 Loading mod blueprint-sandboxes 3.2.2 (data-final-fixes.lua)
   2.370 Loading mod RateCalculatorClassic 3.0.4 (data-final-fixes.lua)
   2.378 Loading mod lyra_landfill_on_lava 0.1.0 (data-final-fixes.lua)
   2.451 Checksum for core: 4187927925
   2.451 Checksum of base: 1879415942
   2.451 Checksum of sonaxaton-infinite-resources: 3913342123
   2.451 Checksum of squeak-through-2: 662791080
   2.451 Checksum of blueprint-sandboxes: 1035981240
   2.451 Checksum of elevated-rails: 70351106
   2.451 Checksum of quality: 1142589254
   2.451 Checksum of RateCalculatorClassic: 1797399074
   2.451 Checksum of space-age: 1510664043
   2.451 Checksum of lavafill: 1774529560
   2.451 Checksum of lyra_landfill_on_lava: 3605873150
   2.451 Checksum of Waterfill_v17: 1874109248
   2.806 Prototype list checksum: 3807613463
   2.857 Loading sounds...
   4.782 Info PlayerData.cpp:66: Local player-data.json unavailable
   4.782 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1775462358
   4.786 Post-data load graphics options: [Light occlusion: YES]
   5.029 Initial atlas bitmap size is 16384
   5.038 Created an atlas bitmap (size 16384x16364) [none]
   5.049 Created an atlas bitmap (size 16384x16384) [none]
   5.066 Created an atlas bitmap (size 16384x16372) [none]
   5.066 Created an atlas bitmap (size 16384x15084) [none]
   5.069 Created an atlas bitmap (size 16384x16384) [low-object]
   5.070 Created an atlas bitmap (size 4096x2496) [low-object]
   5.071 Created an atlas bitmap (size 16384x16324) [corpse-decay]
   5.071 Created an atlas bitmap (size 4096x2804) [corpse-decay]
   5.072 Created an atlas bitmap (size 16384x9268) [decal]
   5.072 Created an atlas bitmap (size 16384x5596) [none]
   5.072 Created an atlas bitmap (size 1676x79) [not-compressed]
   5.072 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.072 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
   5.075 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
   5.076 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
   5.076 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   5.076 Created an atlas bitmap (size 8192x2608) [mipmap]
   5.076 Created an atlas bitmap (size 3504x768) [mipmap]
   5.076 Created an atlas bitmap (size 4096x3152) [mipmap]
   5.076 Created an atlas bitmap (size 4096x3152) [mipmap]
   5.076 Created an atlas bitmap (size 4096x3152) [mipmap]
   5.076 Created an atlas bitmap (size 8192x3968) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.077 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   5.090 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   5.093 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   5.093 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
   5.093 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
   5.093 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   5.093 Loading 3D bitmaps.
   5.105 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   5.148 Parallel sprite loader initialized (threads: 31, bitmaps: 8413)
  17.880 Sprites loaded
  17.912 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  17.922 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  17.935 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  17.945 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  17.967 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  17.977 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  17.988 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  18.040 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  18.051 Generated mipmaps (3) for atlas [17] of size 3504x768   
  18.062 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  18.101 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  18.112 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  18.123 Generated mipmaps (5) for atlas [21] of size 8192x3968   
  18.134 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  18.154 Custom mipmaps uploaded (3502)
  18.177 Video memory usage: 3656.43 MB (Atlases: 3526.12 MB, Textures: 130.30 MB)
  18.181 Custom inputs active: 7
  18.365 Factorio initialised
  18.369 Steam Storage Quota: 21458/23841
  21.721 Loading map C:\Users\Guy\AppData\Roaming\Factorio\saves\I like trains 2.zip: 174180179 bytes.
  21.760 Loading level.dat: 686027920 bytes.
  21.760 Info Scenario.cpp:154: Map version 2.0.76-0
  28.778 Loading blueprint storage: Local timestamp 1775171609, Cloud timestamp 1775171608
  29.580 Loading script.dat: 8836 bytes.
  29.582 Checksum for script __level__/control.lua: 2722821277
  29.583 Checksum for script __sonaxaton-infinite-resources__/control.lua: 3791808300
  29.587 Checksum for script __blueprint-sandboxes__/control.lua: 3412743437
  29.591 Checksum for script __RateCalculatorClassic__/control.lua: 2316944023
  29.595 Script @__blueprint-sandboxes__/scripts/isolation.lua:22: Detected isolation level: none
 305.945 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
 307.814 Info AppManagerStates.cpp:2111: Saving finished
 905.058 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
 906.899 Info AppManagerStates.cpp:2111: Saving finished
1498.468 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
1500.348 Info AppManagerStates.cpp:2111: Saving finished
2097.432 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
2099.310 Info AppManagerStates.cpp:2111: Saving finished
2690.342 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
2692.202 Info AppManagerStates.cpp:2111: Saving finished
3276.820 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
3278.682 Info AppManagerStates.cpp:2111: Saving finished
3860.517 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
3862.367 Info AppManagerStates.cpp:2111: Saving finished
4450.720 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
4452.589 Info AppManagerStates.cpp:2111: Saving finished
5043.250 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
5045.097 Info AppManagerStates.cpp:2111: Saving finished
5634.523 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
5636.401 Info AppManagerStates.cpp:2111: Saving finished
6227.407 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
6229.303 Info AppManagerStates.cpp:2111: Saving finished
6819.630 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
6821.502 Info AppManagerStates.cpp:2111: Saving finished
7410.523 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
7412.401 Info AppManagerStates.cpp:2111: Saving finished
7995.977 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
7997.819 Info AppManagerStates.cpp:2111: Saving finished
8584.265 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
8586.132 Info AppManagerStates.cpp:2111: Saving finished
9176.812 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
9178.701 Info AppManagerStates.cpp:2111: Saving finished
9768.783 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
9770.651 Info AppManagerStates.cpp:2111: Saving finished
10346.786 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
10348.671 Info AppManagerStates.cpp:2111: Saving finished
10931.837 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
10933.720 Info AppManagerStates.cpp:2111: Saving finished
11520.395 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
11522.293 Info AppManagerStates.cpp:2111: Saving finished
12114.664 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
12116.553 Info AppManagerStates.cpp:2111: Saving finished
12708.749 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
12710.649 Info AppManagerStates.cpp:2111: Saving finished
13293.057 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
13294.950 Info AppManagerStates.cpp:2111: Saving finished
13877.874 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
13879.092 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff62857b92e
ModuleBase: 0x00007ff6283e0000, ImageSize: 02a14000, RelativeAddress: 0019b92e
13879.092 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000
13879.092 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000000000, rbx=0000018416d1ea40, rcx=00000182e713e488,
rdx=00000079aaffd838, rsi=0000018416d1ea50, rdi=00000079aaffef10,
rip=00007ff62857b92e, rsp=00000079aaffd830, rbp=0000000000001000,
 r8=0000000000000001,  r9=00007ff629dd5674, r10=00007ff6283e0000,
r11=00000079aaffd830, r12=000001834df75b58, r13=00000079aaffef30,
r14=000001834df759d8, r15=0000000000000000
13879.092 Crashed in E:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6283e0000 - 0x00007ff62adf4000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8F73B21C)
00007FFB8F73B21C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91E597FD)
00007FFB91E597FD (ntdll): (filename not available): RtlCopyMemory
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91E3F687)
00007FFB91E3F687 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91E5517F)
00007FFB91E5517F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91DCE856)
00007FFB91DCE856 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91E5416E)
00007FFB91E5416E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\WakeUpList.cpp(36): WakeUpList::save
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\ContainerEntity.cpp(82): ContainerEntity::save
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\LogisticContainer.cpp(89): LogisticContainer::save
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Surface\Chunk.cpp(186): Chunk::saveNonRecursive
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Surface\Chunk.cpp(82): Chunk::save
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Surface\Surface.cpp(1204): Surface::save
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Map\Map.cpp(1154): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Scenario\Scenario.cpp(1016): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Scenario\Scenario.cpp(911): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB9083257D)
00007FFB9083257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91E0AF08)
00007FFB91E0AF08 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
13880.913 Error CrashHandler.cpp:190: Map tick at moment of crash: 249570001
13880.939 Info CrashHandler.cpp:318: Executable CRC: 3912096631
13880.939 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
23672.184 Info SteamContext.cpp:683: Steam connection lost.
35884.971 Uploading log file
35885.609 Error CrashHandler.cpp:270: Heap validation: success.
35885.610 Creating crash dump.
35886.574 CrashDump success
User avatar
pioruns
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Filter Inserter
Posts: 287
Joined: Tue Nov 05, 2024 3:38 pm
Contact:

Re: Game Crashing

Post by pioruns »

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a widely reported and acknowledged problem.

More technical details and analysis can be found here:
https://machaddr.substack.com/p/extensi ... the-raptor

If your CPU is still under warranty, initiate an RMA process with Intel or your hardware vendor. Report the issue as repeated instability and crashing during games or other intensive workloads. Do not delay, as continued use might worsen the condition.

If an RMA isn't possible, the next step is to update your motherboard BIOS to the latest version, as several vendors have released firmware patches intended to mitigate this issue. While this won't fix already-present damage, it may help reduce instability going forward.

Other than that, there is nothing else you can do, permanent hardware damage cannot be fixed by the game or other software.
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