Allow add_custom_alert to take a SpritePath instead of a SignalID
- protocol_1903
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Allow add_custom_alert to take a SpritePath instead of a SignalID
I'd like to be able to use any SpritePath for custom alerts, instead of just a SignalID. It's more convenient to create a sprite for both the in-game rendering and the alert, instead of a virtual signal just for the alert.
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