Space Exploration Extreme Entity update time usage

Looking for a mod? Have a review on a mod you'd like to share?
KvidoCz
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Feb 20, 2026 8:34 pm
Contact:

Space Exploration Extreme Entity update time usage

Post by KvidoCz »

Hello,
recently I've been having huge frame freezes caused by massive UPS usage of most likely Laser turrets. It is most noticeable on the Space ship when destroying asteroids, and in much smaller size during regular biter attacks.
img]
202604~2.JPG
202604~2.JPG (659.52 KiB) Viewed 236 times
[/img]
In here the average is 100-200 updates, which makes the Space ship unusable due to the flight taking 10x longer just because of UPS.
During biter attacks, the freeze lasts around 0,5 seconds, so its just little bit annoying.
It seems the issue occurs right after the last target the turrets can reach dies.
Is there a way to somehow remove this issue, other than avoiding these mechanics completely?
(gun turrets in space have the same issue, with very slightly better performance, haven't tested rocket defence systems yet)
Second picture unrelated
Attachments
04-09-2026, 23-30-49.png
04-09-2026, 23-30-49.png (222.51 KiB) Viewed 237 times
computeraddict
Filter Inserter
Filter Inserter
Posts: 429
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Space Exploration Extreme Entity update time usage

Post by computeraddict »

Those don't look like normal laser turrets. No one can really answer your modded performance question without your mod list.
KvidoCz
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Feb 20, 2026 8:34 pm
Contact:

Re: Space Exploration Extreme Entity update time usage

Post by KvidoCz »

the mod list:
Image
Image
Image
Image
the turrets are the vanilla ones reskined by 5dim to red
heres the save file too https://limewire.com/d/zA22S#wltxM5rNKQ
Attachments
04-10-2026, 10-02-33.png
04-10-2026, 10-02-33.png (70.26 KiB) Viewed 173 times
04-10-2026, 10-02-06.png
04-10-2026, 10-02-06.png (77.34 KiB) Viewed 173 times
04-10-2026, 10-01-40.png
04-10-2026, 10-01-40.png (77.5 KiB) Viewed 173 times
04-10-2026, 10-01-11.png
04-10-2026, 10-01-11.png (89.09 KiB) Viewed 173 times
computeraddict
Filter Inserter
Filter Inserter
Posts: 429
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Space Exploration Extreme Entity update time usage

Post by computeraddict »

Going entirely by vibes, my money would be on long range turrets or rampant.
KvidoCz
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Feb 20, 2026 8:34 pm
Contact:

Re: Space Exploration Extreme Entity update time usage

Post by KvidoCz »

The issue is completely removed when not using long range turrets... Thanks a lot. I really did not think something that small would cause so much lag.
computeraddict
Filter Inserter
Filter Inserter
Posts: 429
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Space Exploration Extreme Entity update time usage

Post by computeraddict »

KvidoCz wrote: Fri Apr 10, 2026 10:17 am The issue is completely removed when not using long range turrets... Thanks a lot. I really did not think something that small would cause so much lag.
My theory was that if turrets were scanning much larger than average areas for targets it'd add up pretty badly. How big of a range did you have them cranked up to?
KvidoCz
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Feb 20, 2026 8:34 pm
Contact:

Re: Space Exploration Extreme Entity update time usage

Post by KvidoCz »

I actually didnt tweak that mod at all, honestly didnt even know that i had it. It must have completely rewritten the way gun turrets acquired targets to something that was extremely update heavy.
Post Reply

Return to “Questions, reviews and ratings”