Code: Select all
local entity=game.createentity{name="bla",position=pos}
entity.setactive(false)
Code: Select all
local entity=game.createentity{name="bla",position=pos}
entity.setactive(false)
is not the same bug that I reported in 0.5.2, it is another bug, if you set an entity to not active the same tick you created it, it doesnt work, however ifkovarex wrote:This was hopefully solved in 0.5.3.