Mirror your blueprints via console
Replace any entity with a different one
It only mirrors the first blueprint in your toolbar. If you check "copy" it copies instead of overwriting.
Replacing entities: Click the empty buttons with the item on your cursor you want replaced. Clicking with an empty cursor clears the button
Replacing entities creates a new blueprint, so it requires a setup and an empty blueprint in your hotbar.
Note:
- Button shows once Automated construction is researched
- Creates mirrored versions of recipes with more than 1 liquid ingredient/product
- Doesn't work with diagonal/curved rails or gun turrets (yet?)
1: Original blueprint
2: Mirrored and rotated by 180°
3: Mirrored blueprint
4: blueprint 3 with basic inserters/belts replaced with fast inserters/belts
Commands:
Code: Select all
/c remote.call("bpmirror", "toggleUI") --Hide/show the button
If you find a blueprint that doesn't work (and does not include diagonal/curved rails, gun turrets), i'd be happy if you could post a Foreman/BlueprintString file of the blueprint.
Todo:
- integrate with Foreman/BlueprintString GUI (if possible)