Light/lamps on poles
Moderator: ickputzdirwech
Light/lamps on poles
The ability (1)to take a lamp and put it on an electric pole, or (2)build it as an item would be a (1) spacesaver (2) great for lighting up railroads, and walks to far distance mining operations.
Re: Light poles
Good idea!
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Re: Light poles
I think you need to describe this idea in much more detail.
*Edited* Just remembered that a lot of our members do not have English as their primary language so I have reworded my response.
*Edited* Just remembered that a lot of our members do not have English as their primary language so I have reworded my response.
Re: Light poles
Well, as far as I understand the initial post, he wants an electric pole that doubles as a lamp. Potentially that could be a special item, or the game could allow the light to be built on the same tile as an existing pole.
The latter is already possible if you're willing to mod the game: you just have to modify the collision boxes of lamps and electric poles so they don't overlap:
The latter is already possible if you're willing to mod the game: you just have to modify the collision boxes of lamps and electric poles so they don't overlap:
Code: Select all
--- data/base/prototypes/entity/demo-entities.lua 2013-07-18 23:34:46.354063229 +0200
+++ data/base/prototypes/entity/demo-entities.lua 2013-07-18 23:34:44.032015254 +0200
@@ -767,7 +767,7 @@
minable = {hardness = 0.2, mining_time = 0.5, result = "small-electric-pole"},
max_health = 35,
collision_box = {{-0.1, -0.1}, {0.1, 0.1}},
- selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
+ selection_box = {{-0, -0}, {0.5, 0.5}},
drawing_box = {{-0.5, -2.3}, {0.5, 0.5}},
maximum_wire_distance = 7.5,
supply_area_distance = 2.5,
@@ -1347,8 +1347,8 @@
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "small-lamp"},
max_health = 35,
- collision_box = {{-0.15, -0.15}, {0.15, 0.15}},
- selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
+ collision_box = {{-0.45, -0.45}, {-0.15, -0.15}},
+ selection_box = {{-0.5, -0.5}, {0, 0}},
energy_source =
{
type = "electric",
-
- Burner Inserter
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Lamps
Hi. I got idea that lamps can be added on electricity pole... it could be neater than.
Re: Light poles
Joined...
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- CreeperDaReeper
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Re: Light poles
I concur. +1
Re: Light poles
Neat idea, +1
(Also, ground lamps must have been blinding the character a lot anyay )
I would prefer them at the top of the pole, the mockup/hack with the lamps on the floor looks IMO quite weird.
(Also, ground lamps must have been blinding the character a lot anyay )
I would prefer them at the top of the pole, the mockup/hack with the lamps on the floor looks IMO quite weird.
Re: Light/lamps on poles
This would be a nice option. At least I'm hoping that the new sprite for the lamp would be somthing that hangs in the air or is attached to a pole, it doesn't have to be an electric-pole.
Re: Light/lamps on poles
See also this thread: https://forums.factorio.com/forum/vie ... f=5&t=7129
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Re: Light/lamps on poles
I don't really care. There was never not enough space in my factory. It was always possible to put lamps somewhere.
Then again, this sounds like a nice adjustment, so I approve.
The poll is useless. You can't just write "response" with yes or no. What is "response"? Something like "How about lamps on electric poles?" - "Good idea", "Bad idea", "I don't care", "I have a better idea" would be better.
Then again, this sounds like a nice adjustment, so I approve.
The poll is useless. You can't just write "response" with yes or no. What is "response"? Something like "How about lamps on electric poles?" - "Good idea", "Bad idea", "I don't care", "I have a better idea" would be better.
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- Long Handed Inserter
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Re: Light/lamps on poles
I believe the question for the poll is "Do you think light/lamps on poles is a good idea". I am basing that on the title of the post.
Re: Light/lamps on poles
Yeah, that's right, but it should be written in the proper space.
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- Long Handed Inserter
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Re: Light/lamps on poles
True, the one guy who chose 'no' didn't understand the poll was asking if he responded I think!
Electric pole with lamp.
It would be logical solution, if the poles were with lanterns.
But unfortunately I have not found a way to do it. add a row from lamp prororype light = {intensity = 0.9, size = 80} to pole protopype does not change anything.
But unfortunately I have not found a way to do it. add a row from lamp prororype light = {intensity = 0.9, size = 80} to pole protopype does not change anything.
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- Long Handed Inserter
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Re: Electric pole with lamp.
Here is the exact same suggestions on page 2 of this forum.
https://forums.factorio.com/forum/vie ... f=6&t=1088
https://forums.factorio.com/forum/vie ... f=6&t=1088
Re: Light/lamps on poles
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- Manual Inserter
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Re: Light/lamps on poles
Just throwing in my vote! Yep, this would be great (Although not necessarily on electrical posts...Although that would make sense, too)
- GlassDeviant
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Re: Light/lamps on poles
This is a great idea, I frequently wish I didn't have to go back along a line of electric poles and install a light at each one, and the space saving would be awesome in crowded areas.
- GD
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Lightpole
Joined. ssilk
Lightpole, an electric pole with a light. Craft with an electric pole and a light. Simple.
Lightpole, an electric pole with a light. Craft with an electric pole and a light. Simple.