I hope you'll understand what I meant

Moderator: ickputzdirwech
Richness could be modules in your Modular Armor/Power Armor. Or even-better modules, modules that are pimped harder.psorek wrote:For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.
Is that bad? I'd still say it's fine if the topic is still relevant. It's better than reposting just to get the idea back into anyone's mindbobingabout wrote:Looks like Ssilk has been Necroposting.
Why? To what extent have the devs enabled the player to achieve a state that justifies the player feeling rich?Koub wrote:I'd vote this to be moved to implemented once 0.12 come out
... Like a rocket ?MatLaPatate wrote:I mean, I think players should have something very expensive they would like to get.
... like a rocket !MatLaPatate wrote:a good way to do so would be to add super expensive feature
or maybe a lot of rockets ... Would fit tooMatLaPatate wrote:like army of robots, tanks or expensive machines to optimize your production ...
i have a feeling that you want this game to turn into kerbal space program...... Like a rocket ?MatLaPatate wrote:
I mean, I think players should have something very expensive they would like to get.... like a rocket !MatLaPatate wrote:
a good way to do so would be to add super expensive feature
or maybe a lot of rockets ... Would fit tooMatLaPatate wrote:
like army of robots, tanks or expensive machines to optimize your production ...