- v0.4.2
- Modified to half bonus of experience with a ore bonus mining
- Modified to half bonus of experience with a trees bonus farming
- Modified to half bonus of experience with a item bonus crafting
- Modified to half bonus of experience with a ore bonus mining
- Modified to 1/10 experience loss for drills if don't have pollution
- Modified to 1/4 experience gained exploring over a car or a train
- Modified x2.5 experience bonus of drills from mining level
- Modified x2.5 experience bonus of drills from talent
- Modified x2.5 experience bonus of fishers from explore level
- Modified x2.5 experience bonus of fishers from talent
- Modified x5 experience bonus of walls from explore level
- Modified x2.5 experience bonus of walls from talent
- Modified x2.5 experience bonus of turrets from explore level
- Modified x2.5 experience bonus of turrets from talent
- Modified production from generators
- Little changes showing recipes
- Now fishers produces 1/4 than before
- Swapped T3 for T4
- Rebalanced armor
- Fixes regen
- Fixes Cursed wall's collision
- Fixes Virtual inventory
- Added "Rebuild" to turrets, walls and fishers
- Added UK translation (Thanks to Vitduo)
- v0.4.1
- Fixes virtual inventory
- Fixes forumexport interface
- v0.4.0
- Now colors of flying text are of color of player (helpful for MP)
- Modified functions of walls (first step for gates!)
- Now can craft 8 donations and 16 stacks of arrows / day
- Modified the maximum of mass in walls
- Fixed some problems with oxygen mod
- Now walls generate 1% of mass / 3 secs
- Icon of recipe T1 modified
- Fixed all bonus on gui
- Price of bodies are lower now
- Fixed problems removing arrows from inventory
- A lot of functions modified
- Now every 5 lvls of general, gets a talent tier 3
- Now every 5 lvls of other stat, gets a talent tier 2
- Now starts with 30 talents tier 1 and 15 talents tier 2
- Added interface forumexport(playername)
- Now recipe of talent with blood cost 50% less
- Now fishers generates more blood
- Increased attack speed of bow
- Modified dmg of arrows
- Fixed locale
- Fishers gets more exp now
- Fishers need less exp for lvlup
- Now kill with bow gives more exp
- Modified formula of resistances of armor
- Great balance
- Added virtual inventory
- v0.3.5
- Only a oxygen bug, if you don't use oxygen, don't need this update
- v0.3.4
- Fixes MP
- A lot of stuff
- More bugs
- v0.3.3
- Fixes problem with mines
- Fixes fishers
- Fixes walls experience
- Fixes gui problems
- Now you can change the name in a started map
- Now can got talent parts doing... nothing, just do what you usually do
- Now turrets don't down levels
- v0.3.2
- Now when has 2 walls connected and 1 is higher level than other, gives exp to the lower level wall.
- Fixes problem with pollution.
- Fixes sandbox mode?
- v0.3.1
- Fixes rebuild mines
- Now lose items correctly when builds cursed entities
- Now can delete cursed drills, turrets, fishers and walls with cursed bank
- v0.3.0
- Fixes migration of versions
- Fixes button ">" from fishers
- Fixes arrows multiplier bonus
- Now can stack 100 barrels of blood (unreal, but you must think are 0.1 litre of blood
)
- Changed minimal pollution to damage without "oxygen mod", now is 2000 (I'll add a talent to descend this dmg)
- Changed the recipe for bodies, now is 1 heart and 15000 of blood (I think is cheap), the new price is to pay the new graphics (?)
- Added cursed incubator: to make bodies
- Added cursed generator: with alien technology, generates energy "free" with bodies
- Added a new recipe, now can make talents from blood (100 lts = 1 talent T1, if you make with hearts, only need 24 lts of blood for every talent)
- Trees rebuild (collision, graphics, shadow, autoplace)
- Now need 4 hearts for every talent part and 6 talent parts to make 1 talent (With this, talents are 50% cheaper)
- Added Cursed classes (is for Cursed Exp, but is complatible with all mods)
- Now don't have limit of upgrade of buildings (the quantity of buildings are unlimited too
)
- Now every general's level gives 10% of exp in all others stats (2.5% before)
- Now can see % of experience bonus on every build
- Fixes problem with constructor robots
- Added 4 new options for debug
- A lot of formulas modified
- Some little fixes
- And a lot of others stuff (sorry, i forget all changes)
- v0.2.7
- Debug v0.2.6
- v0.2.6
- Fixes mining and farming
- Fixes Oxygen button
- Fixes some others stuff
- Compatibility with hardcorio (Not implemented by hardcorio's owner)
- v0.2.5
- Some graphics updated(Thanks to darkshadow1809)
- Now turrets get more exp for every upgrade
- Now turrets get more exp for bow's level
- Now turrets loses half exp
- Now walls gains 5% of max mass every 3 sec
- Added fisher
- Fishers get more exp for exploration's level (don't ask why)
- Fishers get exp with time, and never get down
- Fixes some bugs
- v0.2.4
- Fixes compatibility with Oxygen
- Fixes Spanish translation
- Added Oxygen to GUI
- Added a option to active/desactive dmg for pollution
- v0.2.3
- v0.2.2
- Fixes problem when builds with robots
- Added German translation (Thanks to Lishget)
- Fixes error with arrows crafted with assembler machines
- v0.2.1
- Fixes Sandbox Mode
- Fixes wall's GUI
- v0.2.0
- - Added Cursed wall
- Changed blood tank's recipe to build in early game
- Added rebuild mines
- Added 300 mining tools
- Added 140 armors
- Added 140 bows
- Added 300 banks (1200 slots :l )
- Added 700 range levels (now max is 1000)
- Changed all mining speed's tool formule
- Now Mining level gives exp bonus for mining drills (2% / level)
- Added error message if don't have a slot for new items (only for playerquickbar)
- Rebalanced cursed mining-drill
- Rebalanced cursed turret
- Rebalance bow
- Fixes error with walls (item)
- Changes on experience needed for upgrade every level of entities (-45.45% every level)
- A lot of changes in the code for optimization
- Fixes error when arrow base are deleted
- Fixes error with armor resistances
- Fixes error when armor updated, now don't delete items inside
- Fixes error giving exp with multiples turrents
- v0.1.12
- Fixes problem killing with bow
- v0.1.11
- Fixes problem with blood
- Fixes problem with blood
- Fixes problem with blood
- v0.1.10
- Fixes others problems with factorio v0.11.15
- Fixes problems with MP
- v0.1.9
- Fixes error with range experience
- v0.1.8
- Optimization (#game.players is lowest than i spected)
- Fixes error with blood
- Fixes problems with factorio v0.11.15
- v0.1.7
- Refixes error with compatibility
- Added a option (Reset Cursed Tree)
- v0.1.6
- Fixes error with Treefarm
- v0.1.5
- Fixes error with Treefarm-Lite (next version of Treefarm)
- Now must refresh bodies in base when respawn or teleport to base
- Foxes error with bank on inventory, now must be deleted when do a step
- Now all bonus items have flying text
- Fixes blood potion text.
- Now can't build more mines or towers than the max of talents (Buy mines or turrets Tier 3)
- Now buy a mine or turret debug their count
- Fixes problem with blood puddle and transport belt
- Changed speed of blood puddle 280%
- Add blood steam with 250% speed of puddle and can cross all entities but lose 25% of blood than puddle
- Now blood puddle have 30-45 sec of life
- Now blood steam have 15 sec of life [s]have no time if is at range of a blood tank[/s]
- Fixes possible issue with a lot of puddles to deleted at same time
- Fixes problem when sometimes not all blood puddles next to tank are deleted
- Now haven't limit of bloods in the map
- v0.1.4
- Fixes when kill enemies in MP, now drop talents for everyone depending of lower chance of drop
- Fixes when reset talents or all, don't give talents and arrows
- Now delete all talents, mines and turrets on inventory and destroys own mines and turrets.
- Update to the next version of TreeFarm (thanks drs9999)
- Now talent part can be crafted in machine
- Now every bonus of part's talent have 50% of give a bonus part
- Change the tank graphics
- v0.1.3
- Fixes error with delete bloods and delete tanks from options.
- Fixes error when delete bloods for time
- v0.1.2
- Fixes error without Cursed Tombs
- v0.1.1
- Now can revive in SP.
- Fixes compatibility with scrapmod
- Fixes bank in multiplayer
- Fixes if bank contain items from a mod deactivated (don't read migrations)
- Fixes problem if 2 mines or turrets has the same name
- Fixes gui problems when closes buttons
- Fixes more compatibility problems
- Fixes optimization problems
- Adds 2 options
- Adds Tombs
- Adds Base
- Adds Blood barrel
- Add Wall (Isn't active)
- Now some entities are indestructibles (bank, blood puddle, etc)
- Now run over a transport belt don't give explore experience (stopped)
- Now cursed armor 36 to 74 see like basic armor on the character
- Now cursed armor 75 to 110 see like power armor on the character
- Now all donations are added to blood tank with 1 click
- Now can rebirth on base
- Now move your soul to others corpses
- Now can create players with blood
- Now mines have 0.4% experience bonus for every upgrade
- Gui recreated
- And more (i forgot to write all changes ...)
- v0.0.13
- Now need TreeFarm version 1.2.6 or above
- Fixes problem with inmature trees , now the inmature trees gives a percent of total exp
- Fixes problem if gui don't show after load
- Fixes problems all with sandbox (but it isn't funny)
- Fixes some possibles crash
- Now if any tries to login without nick the game crashes
- Now weapons are no deleted.
- Fixed more compatibility problems
- Now if you level up a stat, the talent gained is updated in gui
- Fixed compatibility with scrapmod
- Fixed problems with experience refresh for general stats
- Fixed bonus defense on gui
- Now if someone connects to MP, don't reload gui for all players
- Now can see HP of mines and turrets in Builds (Update every 5 seconds)
- v0.0.11
- Fixed compatibility problems
- v0.0.10
- Fixed mining bonus item
- Now mining exp update correctly
- Resources optimization
- v0.0.9
- Changes in localized text
- Fixed Debug GUI and Reset all (Options)
- Fixed compatibility with others mods
- v0.0.8
- Update for factorio v0.11.5
- Don't have backward compatibility
- Added compatibility with newest versions
- Changes to balance of play
- Level up "general" gives tier-2 talent x 1 and others stats gives tier-1 talent x 1
- Localized texts
- Added spanish version
- Changes in recipes
- More balance
- Now some talents are unlimited.
- Fixes range experience
- Now defence stat gives hp regen
- Now explore gives donations and arrows bonus when craft
- New options
- Now arrows are instant
- fixes problem with mines and turrets when are destroyed if owner are offline (Multiplayer)
- Now mines and turrets back to last state when owner reconnects (Multiplayer)
- Now can deactivate mines and turrets from config panel
- Now player can be loaded in singleplayer and multiplayer
- Now can craft 4 rounds of arrows / day, (max 8 stacks)
- Now range stat gives arrow's damage
- Resources optimization... A big change, i thinks
- Now uncompatible with mods who changes max_health from player or adds news players (type = "player")
- New talent. With vault you have a personal remote storage
- v0.0.7
- Now when you join to MP, must be teleported to last location
- Now when you join to MP, must have last HP
- Fixed inventory backup
- Now you needs the nasa's cpu for this mod (Fixed v0.0.8)
- Fixed sometimes when make a donation and have low hp or can't make other donation today, this item occasionally don't was removed
- Fixed when you have no a tool or armor, was crash
- Changed name of talent to Tier
- Changed crash if turret is level 50
- Some changes in recipes for balance the game
- Fixed grid of armors
- Fixed a lot of crashes in MP
- Fixed GUI reset
- v0.0.6
- Fixed some bugs
- Improve multiplayer (maybe this time works)
- Fixed some talents in MP
- Destroys a mine or turret when owner is offline mustn't crash.
- Experience must be shared to closest teammates
- Now mines and turrets only can be mined by her owner (If you want remove a mine or turret, must destroy it)
- Can't use borrowed tools :3
- Now when a player logout, all her mines will be deactivated, and not will win experience
- Now when a player logout, all her turrets not will win experience but will continue defending
- Mines and turrets will continue the regenerating when owner is offline (very hard to write ¬¬)
- Now in MP every time when you reconnect, lose all yours items [MP Only]
- Now every 5 sec, backup all items, you must not lose items, may cause crashes if you deactivates a mod and have a item of that mod in inventory i'm not sure...
- 24hs day and 24hs night not working on MP
- v0.0.5
- Fixed farming bonus
- Now each aditional item gained by mining or farming stat, gives you more exp
- Fixed gui - mining, farming and crafting stats
- Fixed exp - now experience is rounded with 3 decimals
- Fixed a lot of bugs
- Now can buy a new axe and armor every 12hs
- Now each upgrade talent-part gives a chance to obtain an additional talent-part each part crafted
- Trying implement multiplayer ...
- v0.0.4
- Now mining gives a chance to obtain an aditional item each resource mined
- Now farming gives a chance to obtain an additional item each tree cut
- Now crafting gives a chance to obtain an additional item each item crafted
- Fixed load on map already begun (... or something)
- v0.0.3
- Growth time halved
- Now can upgrade turrets (Max level 50) - Gains exp killing enemies and loses every minute
- Can change the name's mines and turrets
- Mines animation changed
- Can craft blood potions with hearts for healing
- Kill enemies generates pollution
- Now starts with 10 talents level 1
- Multiplayer supported (it was very hard)
- v0.0.2
- Fixed GUI
- Now can win talents killing enemies (increases this chance with a talents)
- v0.0.1
- Initial release
Cursed Changelog - v0.4.2
Cursed Changelog - v0.4.2
- Changelog -