Cursed Changelog - v0.4.2

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L0771
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Cursed Changelog - v0.4.2

Post by L0771 »

- Changelog -

  • v0.4.2
    • Modified to half bonus of experience with a ore bonus mining
    • Modified to half bonus of experience with a trees bonus farming
    • Modified to half bonus of experience with a item bonus crafting
    • Modified to half bonus of experience with a ore bonus mining
    • Modified to 1/10 experience loss for drills if don't have pollution
    • Modified to 1/4 experience gained exploring over a car or a train
    • Modified x2.5 experience bonus of drills from mining level
    • Modified x2.5 experience bonus of drills from talent
    • Modified x2.5 experience bonus of fishers from explore level
    • Modified x2.5 experience bonus of fishers from talent
    • Modified x5 experience bonus of walls from explore level
    • Modified x2.5 experience bonus of walls from talent
    • Modified x2.5 experience bonus of turrets from explore level
    • Modified x2.5 experience bonus of turrets from talent
    • Modified production from generators
    • Little changes showing recipes
    • Now fishers produces 1/4 than before
    • Swapped T3 for T4
    • Rebalanced armor
    • Fixes regen
    • Fixes Cursed wall's collision
    • Fixes Virtual inventory
    • Added "Rebuild" to turrets, walls and fishers
    • Added UK translation (Thanks to Vitduo)
  • v0.4.1
    • Fixes virtual inventory
    • Fixes forumexport interface
  • v0.4.0
    • Now colors of flying text are of color of player (helpful for MP)
    • Modified functions of walls (first step for gates!)
    • Now can craft 8 donations and 16 stacks of arrows / day
    • Modified the maximum of mass in walls
    • Fixed some problems with oxygen mod
    • Now walls generate 1% of mass / 3 secs
    • Icon of recipe T1 modified
    • Fixed all bonus on gui
    • Price of bodies are lower now
    • Fixed problems removing arrows from inventory
    • A lot of functions modified
    • Now every 5 lvls of general, gets a talent tier 3
    • Now every 5 lvls of other stat, gets a talent tier 2
    • Now starts with 30 talents tier 1 and 15 talents tier 2
    • Added interface forumexport(playername)
    • Now recipe of talent with blood cost 50% less
    • Now fishers generates more blood
    • Increased attack speed of bow
    • Modified dmg of arrows
    • Fixed locale
    • Fishers gets more exp now
    • Fishers need less exp for lvlup
    • Now kill with bow gives more exp
    • Modified formula of resistances of armor
    • Great balance
    • Added virtual inventory
  • v0.3.5
    • Only a oxygen bug, if you don't use oxygen, don't need this update
  • v0.3.4
    • Fixes MP
    • A lot of stuff
    • More bugs
  • v0.3.3
    • Fixes problem with mines
    • Fixes fishers
    • Fixes walls experience
    • Fixes gui problems
    • Now you can change the name in a started map
    • Now can got talent parts doing... nothing, just do what you usually do
    • Now turrets don't down levels
  • v0.3.2
    • Now when has 2 walls connected and 1 is higher level than other, gives exp to the lower level wall.
    • Fixes problem with pollution.
    • Fixes sandbox mode?
  • v0.3.1
    • Fixes rebuild mines
    • Now lose items correctly when builds cursed entities
    • Now can delete cursed drills, turrets, fishers and walls with cursed bank
  • v0.3.0
    • Fixes migration of versions
    • Fixes button ">" from fishers
    • Fixes arrows multiplier bonus
    • Now can stack 100 barrels of blood (unreal, but you must think are 0.1 litre of blood :D)
    • Changed minimal pollution to damage without "oxygen mod", now is 2000 (I'll add a talent to descend this dmg)
    • Changed the recipe for bodies, now is 1 heart and 15000 of blood (I think is cheap), the new price is to pay the new graphics (?)
    • Added cursed incubator: to make bodies
    • Added cursed generator: with alien technology, generates energy "free" with bodies
    • Added a new recipe, now can make talents from blood (100 lts = 1 talent T1, if you make with hearts, only need 24 lts of blood for every talent)
    • Trees rebuild (collision, graphics, shadow, autoplace)
    • Now need 4 hearts for every talent part and 6 talent parts to make 1 talent (With this, talents are 50% cheaper)
    • Added Cursed classes (is for Cursed Exp, but is complatible with all mods)
    • Now don't have limit of upgrade of buildings (the quantity of buildings are unlimited too ;) )
    • Now every general's level gives 10% of exp in all others stats (2.5% before)
    • Now can see % of experience bonus on every build
    • Fixes problem with constructor robots
    • Added 4 new options for debug
    • A lot of formulas modified
    • Some little fixes
    • And a lot of others stuff (sorry, i forget all changes)
  • v0.2.7
    • Debug v0.2.6
  • v0.2.6
    • Fixes mining and farming
    • Fixes Oxygen button
    • Fixes some others stuff
    • Compatibility with hardcorio (Not implemented by hardcorio's owner)
  • v0.2.5
    • Some graphics updated(Thanks to darkshadow1809)
    • Now turrets get more exp for every upgrade
    • Now turrets get more exp for bow's level
    • Now turrets loses half exp
    • Now walls gains 5% of max mass every 3 sec
    • Added fisher
    • Fishers get more exp for exploration's level (don't ask why)
    • Fishers get exp with time, and never get down
    • Fixes some bugs
  • v0.2.4
    • Fixes compatibility with Oxygen
    • Fixes Spanish translation
    • Added Oxygen to GUI
    • Added a option to active/desactive dmg for pollution
  • v0.2.3
  • v0.2.2
    • Fixes problem when builds with robots
    • Added German translation (Thanks to Lishget)
    • Fixes error with arrows crafted with assembler machines
  • v0.2.1
    • Fixes Sandbox Mode
    • Fixes wall's GUI
  • v0.2.0
    • - Added Cursed wall
    • Changed blood tank's recipe to build in early game
    • Added rebuild mines
    • Added 300 mining tools
    • Added 140 armors
    • Added 140 bows
    • Added 300 banks (1200 slots :l )
    • Added 700 range levels (now max is 1000)
    • Changed all mining speed's tool formule
    • Now Mining level gives exp bonus for mining drills (2% / level)
    • Added error message if don't have a slot for new items (only for playerquickbar)
    • Rebalanced cursed mining-drill
    • Rebalanced cursed turret
    • Rebalance bow
    • Fixes error with walls (item)
    • Changes on experience needed for upgrade every level of entities (-45.45% every level)
    • A lot of changes in the code for optimization
    • Fixes error when arrow base are deleted
    • Fixes error with armor resistances
    • Fixes error when armor updated, now don't delete items inside
    • Fixes error giving exp with multiples turrents
  • v0.1.12
    • Fixes problem killing with bow
  • v0.1.11
    • Fixes problem with blood
    • Fixes problem with blood
    • Fixes problem with blood
  • v0.1.10
    • Fixes others problems with factorio v0.11.15
    • Fixes problems with MP
  • v0.1.9
    • Fixes error with range experience
  • v0.1.8
    • Optimization (#game.players is lowest than i spected)
    • Fixes error with blood
    • Fixes problems with factorio v0.11.15
  • v0.1.7
    • Refixes error with compatibility
    • Added a option (Reset Cursed Tree)
  • v0.1.6
    • Fixes error with Treefarm
  • v0.1.5
    • Fixes error with Treefarm-Lite (next version of Treefarm)
    • Now must refresh bodies in base when respawn or teleport to base
    • Foxes error with bank on inventory, now must be deleted when do a step
    • Now all bonus items have flying text
    • Fixes blood potion text.
    • Now can't build more mines or towers than the max of talents (Buy mines or turrets Tier 3)
    • Now buy a mine or turret debug their count
    • Fixes problem with blood puddle and transport belt
    • Changed speed of blood puddle 280%
    • Add blood steam with 250% speed of puddle and can cross all entities but lose 25% of blood than puddle
    • Now blood puddle have 30-45 sec of life
    • Now blood steam have 15 sec of life [s]have no time if is at range of a blood tank[/s]
    • Fixes possible issue with a lot of puddles to deleted at same time
    • Fixes problem when sometimes not all blood puddles next to tank are deleted
    • Now haven't limit of bloods in the map
  • v0.1.4
    • Fixes when kill enemies in MP, now drop talents for everyone depending of lower chance of drop
    • Fixes when reset talents or all, don't give talents and arrows
    • Now delete all talents, mines and turrets on inventory and destroys own mines and turrets.
    • Update to the next version of TreeFarm (thanks drs9999)
    • Now talent part can be crafted in machine
    • Now every bonus of part's talent have 50% of give a bonus part
    • Change the tank graphics
  • v0.1.3
    • Fixes error with delete bloods and delete tanks from options.
    • Fixes error when delete bloods for time
  • v0.1.2
    • Fixes error without Cursed Tombs
  • v0.1.1
    • Now can revive in SP.
    • Fixes compatibility with scrapmod
    • Fixes bank in multiplayer
    • Fixes if bank contain items from a mod deactivated (don't read migrations)
    • Fixes problem if 2 mines or turrets has the same name
    • Fixes gui problems when closes buttons
    • Fixes more compatibility problems
    • Fixes optimization problems
    • Adds 2 options
    • Adds Tombs
    • Adds Base
    • Adds Blood barrel
    • Add Wall (Isn't active)
    • Now some entities are indestructibles (bank, blood puddle, etc)
    • Now run over a transport belt don't give explore experience (stopped)
    • Now cursed armor 36 to 74 see like basic armor on the character
    • Now cursed armor 75 to 110 see like power armor on the character
    • Now all donations are added to blood tank with 1 click
    • Now can rebirth on base
    • Now move your soul to others corpses
    • Now can create players with blood
    • Now mines have 0.4% experience bonus for every upgrade
    • Gui recreated
    • And more (i forgot to write all changes ...)
  • v0.0.13
    • Now need TreeFarm version 1.2.6 or above
    • Fixes problem with inmature trees , now the inmature trees gives a percent of total exp
    • Fixes problem if gui don't show after load
    • Fixes problems all with sandbox (but it isn't funny)
    • Fixes some possibles crash
    • Now if any tries to login without nick the game crashes
    v0.0.12
    • Now weapons are no deleted.
    • Fixed more compatibility problems
    • Now if you level up a stat, the talent gained is updated in gui
    • Fixed compatibility with scrapmod
    • Fixed problems with experience refresh for general stats
    • Fixed bonus defense on gui
    • Now if someone connects to MP, don't reload gui for all players
    • Now can see HP of mines and turrets in Builds (Update every 5 seconds)
  • v0.0.11
    • Fixed compatibility problems
  • v0.0.10
    • Fixed mining bonus item
    • Now mining exp update correctly
    • Resources optimization
  • v0.0.9
    • Changes in localized text
    • Fixed Debug GUI and Reset all (Options)
    • Fixed compatibility with others mods
  • v0.0.8
    • Update for factorio v0.11.5
    • Don't have backward compatibility
    • Added compatibility with newest versions
    • Changes to balance of play
    • Level up "general" gives tier-2 talent x 1 and others stats gives tier-1 talent x 1
    • Localized texts
    • Added spanish version
    • Changes in recipes
    • More balance
    • Now some talents are unlimited.
    • Fixes range experience
    • Now defence stat gives hp regen
    • Now explore gives donations and arrows bonus when craft
    • New options
    • Now arrows are instant
    • fixes problem with mines and turrets when are destroyed if owner are offline (Multiplayer)
    • Now mines and turrets back to last state when owner reconnects (Multiplayer)
    • Now can deactivate mines and turrets from config panel
    • Now player can be loaded in singleplayer and multiplayer
    • Now can craft 4 rounds of arrows / day, (max 8 stacks)
    • Now range stat gives arrow's damage
    • Resources optimization... A big change, i thinks
    • Now uncompatible with mods who changes max_health from player or adds news players (type = "player")
    • New talent. With vault you have a personal remote storage
  • v0.0.7
    • Now when you join to MP, must be teleported to last location
    • Now when you join to MP, must have last HP
    • Fixed inventory backup
    • Now you needs the nasa's cpu for this mod (Fixed v0.0.8)
    • Fixed sometimes when make a donation and have low hp or can't make other donation today, this item occasionally don't was removed
    • Fixed when you have no a tool or armor, was crash
    • Changed name of talent to Tier
    • Changed crash if turret is level 50
    • Some changes in recipes for balance the game
    • Fixed grid of armors
    • Fixed a lot of crashes in MP
    • Fixed GUI reset
  • v0.0.6
    • Fixed some bugs
    • Improve multiplayer (maybe this time works)
    • Fixed some talents in MP
    • Destroys a mine or turret when owner is offline mustn't crash.
    • Experience must be shared to closest teammates
    • Now mines and turrets only can be mined by her owner (If you want remove a mine or turret, must destroy it)
    • Can't use borrowed tools :3
    • Now when a player logout, all her mines will be deactivated, and not will win experience
    • Now when a player logout, all her turrets not will win experience but will continue defending
    • Mines and turrets will continue the regenerating when owner is offline (very hard to write ¬¬)
    • Now in MP every time when you reconnect, lose all yours items [MP Only]
    • Now every 5 sec, backup all items, you must not lose items, may cause crashes if you deactivates a mod and have a item of that mod in inventory i'm not sure...
    • 24hs day and 24hs night not working on MP
  • v0.0.5
    • Fixed farming bonus
    • Now each aditional item gained by mining or farming stat, gives you more exp
    • Fixed gui - mining, farming and crafting stats
    • Fixed exp - now experience is rounded with 3 decimals
    • Fixed a lot of bugs
    • Now can buy a new axe and armor every 12hs
    • Now each upgrade talent-part gives a chance to obtain an additional talent-part each part crafted
    • Trying implement multiplayer ...
  • v0.0.4
    • Now mining gives a chance to obtain an aditional item each resource mined
    • Now farming gives a chance to obtain an additional item each tree cut
    • Now crafting gives a chance to obtain an additional item each item crafted
    • Fixed load on map already begun (... or something)
  • v0.0.3
    • Growth time halved
    • Now can upgrade turrets (Max level 50) - Gains exp killing enemies and loses every minute
    • Can change the name's mines and turrets
    • Mines animation changed
    • Can craft blood potions with hearts for healing
    • Kill enemies generates pollution
    • Now starts with 10 talents level 1
    • Multiplayer supported (it was very hard)
  • v0.0.2
    • Fixed GUI
    • Now can win talents killing enemies (increases this chance with a talents)
  • v0.0.1
    • Initial release
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