Friday facts #94 - No 0.12 Release today

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Lee_newsum
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Re: Friday facts #94 - No 0.12 Release today

Post by Lee_newsum »

Buggi wrote:T-Shirt ideas:

Big Biter sprite instead of "loading sprites"

You could create a "set" where it has one of a sprite of a factory, mining drill, oil refinery, research lab, furnace and boiler

One that has a row of each belt wrapped around it.


Just some ideas :)
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firebloodphoenix
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Re: Friday facts #94 - No 0.12 Release today

Post by firebloodphoenix »

Noooooo
I wanted to Play MP with my brother :cry:
Nway Keep Up the hard work.
I cant wait for 0.12
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Stx3
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Re: Friday facts #94 - No 0.12 Release today

Post by Stx3 »

f**k
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Zero The Dragon
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Re: Friday facts #94 - No 0.12 Release today

Post by Zero The Dragon »

B-but you missed last weeks release after delaying it before that. ;w;
Supplementary 0.12 video: https://www.youtube.com/watch?v=yKCBWRU59zk
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Re: Friday facts #94 - No 0.12 Release today

Post by Phillip_Lynx »

t-shirts, I forgot, ask YoukiTani for designs :).

His Wallpapers are awsome, and so be his T-Shirt creations
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Re: Friday facts #94 - No 0.12 Release today

Post by Haggoid »

Congratulations on your upcoming wedding :)

T-Shirts:
I love the Factorio art, would be thrilled to see

... a shirt with the Factorio tank exiting a scene of devastation with biters hot on its heels...
... or the Factorio train artwork that I'm currently using as my desktop
... or power armor overlooking a majestic pollution pumping factory
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oLaudix
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Re: Friday facts #94 - No 0.12 Release today

Post by oLaudix »

This ...
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nobodx
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Re: Friday facts #94 - No 0.12 Release today

Post by nobodx »

Let some talented guys (or gals) draw some biter / spitter pictures for t-shirts (and dont forget biter plushies ;))
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Re: Friday facts #94 - No 0.12 Release today

Post by Cordylus »

Let's use this biter rider from the New Year FF:
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It would be awesome to see it on the T-shirt.
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Re: Friday facts #94 - No 0.12 Release today

Post by Chaoseed »

"Adding manpower to a late software project makes it later" -- Fred Brooks

But actually, I think in the long run it'll be a good thing to have more programmers testing and verifying the code. I can be patient. ;)

The Factorio shirt...certainly "Loading sprites" is recognizable, but is it really what you want representing the game? :P
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Re: Friday facts #94 - No 0.12 Release today

Post by silver_26 »

seriusly
1 more week we have to wait wil 0.12 ??
comon iv been waiting for like 6 months
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Re: Friday facts #94 - No 0.12 Release today

Post by Natfrac42 »

T-shirt design idea - small image of all placeable items in the game under the logo.

Congrats on the news Kovarex!!
Download my mods here - https://mods.factorio.com/mods/Faltease

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Re: Friday facts #94 - No 0.12 Release today

Post by sebastian »

I'm sad. I was looking forward to 0.12 singleplayer this weekend. Next weekends I will unfortunately have no time, so I have to wait even longer now. :?
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Re: Friday facts #94 - No 0.12 Release today

Post by Atomica89 LP »

For the Shirts i think, there have to be a Shirt with the Factorio sign and under it an Inserter.

Now the Inserter can putt Factorio in my Head :D

And i Think it is better to fix the Problems of 0.12 before you make it puplic. Thats the right Way. Go on. :)
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Re: Friday facts #94 - No 0.12 Release today

Post by kiba »

silver_26 wrote:seriusly
1 more week we have to wait wil 0.12 ??
comon iv been waiting for like 6 months

Ever written a single line of code or any project of moderate complexity?

It's delay, delay, and more delay.
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Gandalf
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Re: Friday facts #94 - No 0.12 Release today

Post by Gandalf »

Wolfwaffe wrote:I waited a month for Factorio 0.12, and all I got is this lousy T-shirt. :lol:
Good one, sir. Good one indeed. x)

Congrats, kovarex! Get better soon and don't overwork yourself.
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Re: Friday facts #94 - No 0.12 Release today

Post by Zool »

If I could choose, I'd say "Just release a 0.12 preview with Multiplayer disabled", giving us the chance to find issues in singleplayer while ignoring the desync-issues.

But, I'm happy about the great work you have done with this genious game!!! It was worth every cent, and tbh far more ;-)

Also, good luck with your wedding, I wish you a wonderfull future with the lucky lady and a ton of happy and healthy kids ;-)
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Re: Friday facts #94 - No 0.12 Release today

Post by johanwanderer »

Congrats on the upcoming wedding! Get well soon and enjoy it!

As for the t-shirt, how about:
"Let's wreck someone else's planet for a change", or
"Go big or go home", or
"Power armor lets you play on the train track", or
"Is that a locomotive in your pocket?"
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Re: Friday facts #94 - No 0.12 Release today

Post by CloneWarrior85 »

We've waited this far, we can wait another week or two.

And gratz :)
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Re: Friday facts #94 - No 0.12 Release today

Post by Keyalha »

First off Congrats are in order I assume.
For the merchandise im in the camp that tells you you should be careful with the merchandise what do you want to be seen quite publicly from factorio?
I would go with an inserter that grabs something from a belt, something that puts the essence of Factorio and is easily distinguishable and fits into the factorio theme.

The loading bar might be more of an inside joke and might get the wrong impression on people that are not aware what factorio is.

As for not releasing .12 again, I admit I am a bit dissapointed but can understand the sentiment to a degree although im on of those people that does not play MP at all so for me it was a delay with a reason that had no value to me, still its understandable.

While I applaud how thorough you guys are with fixing bugs I think sometimes having a faster iterration time and releasing an unstable build (experimentals anyone?) with the clear warning each time you LOAD THE GAME that its experimental and saves might corrupt and its prone to crashing that is not skipable would do just fine.

Like having an experimental and stable branch where the experimental has a faster iteration time then currently.
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