Version 0.7.0
Re: Version 0.7.0
I'm going to add some sort of gate in industrio until the game has one
Stay tuned for more infos !
Stay tuned for more infos !
Re: Version 0.7.0
Ok, maybe never was not the correct word lol. It would give it a feeling of completeness and 'some' interactivity, but unless it somehow adds more functionality then it seems like something that can be done in later stages of development, in my opinion.kovarex wrote:I think, that the gate could get to the game eventually.
If not for the functionality itself, it would add nice feeling of completenessand interactivity of your base.
I'll be waiting to see it (and how you managed it) xDNirahiel wrote:I'm going to add some sort of gate in industrio until the game has one
Stay tuned for more infos !
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Version 0.7.0
If I am not misleading ficolas' F-mod introduced a gate, that can be opened/closed via a remote
Re: Version 0.7.0
I see a gate also needed for some kind of tutorial mission. Open a new part of the map only, when the current part is solved.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Version 0.7.0
or use it to expand mission parameters, "complete lab creation for the next stage" nd then the gate goes down and gives you a bigger area to work in.ssilk wrote:I see a gate also needed for some kind of tutorial mission. Open a new part of the map only, when the current part is solved.
Re: Version 0.7.0
Yup, thats true, and I will also add other ways to open it.drs9999 wrote:If I am not misleading ficolas' F-mod introduced a gate, that can be opened/closed via a remote
-
- Long Handed Inserter
- Posts: 73
- Joined: Sun Sep 29, 2013 1:13 pm
- Contact:
Re: Version 0.7.0
for what u need door if enemy bases appear where they want?Trucario wrote:When will be possible to add a wall door?
but if they add "build bug" its solve the problem and gates will be needed
my youtube chanel https://www.youtube.com/user/generalmeks
Re: Version 0.7.0
Every base must have a door. Ignore the enemies.generalmek wrote:for what u need door if enemy bases appear where they want?Trucario wrote:When will be possible to add a wall door?
but if they add "build bug" its solve the problem and gates will be needed
Re: Version 0.7.0
Making a room with no exit makes no sense.
-
- Long Handed Inserter
- Posts: 73
- Joined: Sun Sep 29, 2013 1:13 pm
- Contact:
Re: Version 0.7.0
you want capture enemies for researcing? =) hmm nice idea. confirm doors very neededficolas wrote:Making a room with no exit makes no sense.
my youtube chanel https://www.youtube.com/user/generalmeks
Re: Version 0.7.0
Woa. Cool. Put belts in front of turrets and wait. The belts transport the dead bodies directly to research before they begin to smell...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...