Version 0.7.0

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Nirahiel
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Re: Version 0.7.0

Post by Nirahiel »

I'm going to add some sort of gate in industrio until the game has one :)
Stay tuned for more infos ! :)
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FreeER
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Re: Version 0.7.0

Post by FreeER »

kovarex wrote:I think, that the gate could get to the game eventually.
If not for the functionality itself, it would add nice feeling of completenessand interactivity of your base.
Ok, maybe never was not the correct word lol. It would give it a feeling of completeness and 'some' interactivity, but unless it somehow adds more functionality then it seems like something that can be done in later stages of development, in my opinion.
Nirahiel wrote:I'm going to add some sort of gate in industrio until the game has one :)
Stay tuned for more infos ! :)
I'll be waiting to see it (and how you managed it) xD
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drs9999
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Re: Version 0.7.0

Post by drs9999 »

If I am not misleading ficolas' F-mod introduced a gate, that can be opened/closed via a remote
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ssilk
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Re: Version 0.7.0

Post by ssilk »

I see a gate also needed for some kind of tutorial mission. Open a new part of the map only, when the current part is solved.
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Dakkanor
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Re: Version 0.7.0

Post by Dakkanor »

ssilk wrote:I see a gate also needed for some kind of tutorial mission. Open a new part of the map only, when the current part is solved.
or use it to expand mission parameters, "complete lab creation for the next stage" nd then the gate goes down and gives you a bigger area to work in.
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Re: Version 0.7.0

Post by ficolas »

drs9999 wrote:If I am not misleading ficolas' F-mod introduced a gate, that can be opened/closed via a remote
Yup, thats true, and I will also add other ways to open it.
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Re: Version 0.7.0

Post by generalmek »

Trucario wrote:When will be possible to add a wall door?
for what u need door if enemy bases appear where they want?
but if they add "build bug" its solve the problem and gates will be needed
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Re: Version 0.7.0

Post by Trucario »

generalmek wrote:
Trucario wrote:When will be possible to add a wall door?
for what u need door if enemy bases appear where they want?
but if they add "build bug" its solve the problem and gates will be needed
Every base must have a door. Ignore the enemies.
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Re: Version 0.7.0

Post by ficolas »

Making a room with no exit makes no sense.
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Re: Version 0.7.0

Post by generalmek »

ficolas wrote:Making a room with no exit makes no sense.
you want capture enemies for researcing? =) hmm nice idea. confirm doors very needed
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ssilk
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Re: Version 0.7.0

Post by ssilk »

Woa. Cool. Put belts in front of turrets and wait. The belts transport the dead bodies directly to research before they begin to smell...
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