Came here to say the same thing. Locked out of my games because of the update...arku31 wrote: Thu Oct 30, 2025 7:34 pm Hey, the headless version is missing 2.0.72 update. I would appreciate if it will be kept it in sync
And thanks again for the game <3
headless
Version 2.0.72
- FalseTetrabyte
- Manual Inserter

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Re: Version 2.0.72
Re: Version 2.0.72
Sorry about that, all versions of 2.0.72 should be correctly set to stable now.
ovo
Re: Version 2.0.72
Just installed Version 2.0.72 from stable release channel. Working perfectly as always. Thank you developers. 
Re: Version 2.0.72
How much was the change?FactorioBot wrote: Wed Oct 22, 2025 11:08 am Changes
- Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer increased to make them more reliable in case of low power.
So I guess is there any feedback from those who made the change, or can see the c++ side diffs as to how much the buffer s changed? like 0.1% or 300%? Maybe it was measured in predicted seconds? or just a joule value?boskid wrote: Wed Oct 22, 2025 6:37 pmBuffer s are hardcoded (in terms of being a formula on the c++ side) and as such they are not exposed on the prototypes.kizrak wrote: Wed Oct 22, 2025 6:27 pm I'm not seeing the buffer values in 5ab7a49559f59edb3527c52166055d00d8b7a92a.
I see the primary-secondary change, and the active_energy_usage changes.
I'm also not seeing the buffer s listed in the wiki; so I'm guessing they are calculated based on something but I don't see what.
Maybe I'm looking in the wrong places?
I'm curious about how the hardcoded formula looks like (pseudo-code explanation of before/after) if possible please.
Thanks so much for the insights!
Re: Version 2.0.72
fromboskid wrote: Fri Oct 17, 2025 8:43 pm Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to 4x power usage. That means they should be more reliable in the next release. I am not considering this change to be fixing this bug report as i was not investigating any signal losses of combinators.
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