Adding mining productivity to entity.

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Quazaka
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Adding mining productivity to entity.

Post by Quazaka »

How do i add mining productivity to an entity? I have gotten as far as finding the mining-drill-productivity-bonus technology modifier, but i am unsure where to add it to this prototype.

I am modifying this mod for personal use, so i have a reason to keep researching productivity.

The entity currently looks like this;

Code: Select all

----------Entity------------
local nuclear_void_miner_entity = {
	name = "void-miners-nuclear-void-miner",
	icon = "__void-miners__/graphics/icons/nuclear-void-miner.png",
	icon_size = 64,
	--order
	type = "assembling-machine",
	max_health = 300,
	minable = {mining_time = 0.3, result = "void-miners-nuclear-void-miner"},
	animation = {
		animation_speed = 0.75,
		filename = "__void-miners__/graphics/entity/nuclear-void-miner/nuclear-void-miner.png",
		priority = "high",
		height = 122,
		hr_version = {
			animation_speed = 0.75,
			filename = "__void-miners__/graphics/entity/nuclear-void-miner/hr-nuclear-void-miner.png",
			priority = "high",
			height = 242,
			width = 365,
			frame_count = 16,
			line_length = 8,
			scale = 0.5,
			shift = {1.8, -0.2}
		},
		width = 184,
		frame_count = 16,
		line_length = 8,
		scale = 0.9,
		shift = {1.65, -0.175}
	},
	open_sound = {filename = "__base__/sound/machine-open.ogg", volume = 0.5},
	close_sound = {filename = "__base__/sound/machine-close.ogg", volume = 0.5},
	repair_sound = {filename = "__base__/sound/manual-repair-simple.ogg", volume = 1},
	mined_sound = {filename = "__core__/sound/deconstruct-medium.ogg", volume = 1},
	vehicle_impact_sound = {{filename = "__base__/sound/car-crash.ogg", volume = 1}},
	working_sound = {filename = "__void-miners__/sound/void-miner-working.ogg", volume = 0.5},
	corpse = "medium-remnants",
	dying_explosion = "medium-explosion",
	flags = {"placeable-player", "player-creation"},
	collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
	selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
	module_specification = {
		module_slots = 4
    },
	allowed_effects = {
        "consumption",
        "speed",
        "pollution"
	},
	energy_source = {
		type = "electric",
		usage_priority = "secondary-input",
		emissions_per_minute = 1,
	},
	crafting_categories = {"void-miners-burner-void-mining", "void-miners-electric-void-mining", "void-miners-advanced-void-mining", "void-miners-nuclear-void-mining"},
	crafting_speed = 1.25,
	energy_usage = "810kW",
	result_inventory_size = 1,
	source_inventory_size = 1,
	fast_replaceable_group = "void-miners",
	--next_upgrade = "",
	fluid_boxes = {
		{
			production_type = "input",
			pipe_picture = assembler2pipepictures(),
			pipe_covers = pipecoverspictures(),
			base_area = 1,
			base_level = -1,
			pipe_connections = {{type = "input", position = {-1, -2}}},
			secondary_draw_orders = {north = 1},
		},
		{
			production_type = "input",
			pipe_picture = assembler2pipepictures(),
			pipe_covers = pipecoverspictures(),
			base_area = 1,
			base_level = -1,
			pipe_connections = {{type = "input", position = {1, -2}}},
			secondary_draw_orders = {north = 1},
		},
		{
			production_type = "output",
			pipe_picture = assembler2pipepictures(),
			pipe_covers = pipecoverspictures(),
			base_area = 1,
			base_level = 1,
			pipe_connections = {{type = "output", position = {0, 2}}},
			secondary_draw_orders = {north = -1},
		},
	off_when_no_fluid_recipe = true,
	},
}
Rseding91
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Re: Adding mining productivity to entity.

Post by Rseding91 »

Mining productivity only applies to the type "mining-drill"
If you want to get ahold of me I'm almost always on Discord.
Quazaka
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Re: Adding mining productivity to entity.

Post by Quazaka »

I guess that means it's not possible for this assembler type at all to benefit from the technology somehow?
Rseding91
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Re: Adding mining productivity to entity.

Post by Rseding91 »

Quazaka wrote: Thu Aug 03, 2023 5:54 pm I guess that means it's not possible for this assembler type at all to benefit from the technology somehow?
Correct.
If you want to get ahold of me I'm almost always on Discord.
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jodokus31
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Re: Adding mining productivity to entity.

Post by jodokus31 »

You might have a look at this:
https://mods.factorio.com/mod/seablock-mining

It's a hack with an invisible beacon or something.
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