We already have LuaPlayer.clear_recipe_notifications() and LuaPlayer.add_recipe_notification() for managing those yellow boxes when you research a new technology. However it is impossible to clear a notification for a specific recipe. I propose adding LuaPlayer.clear_recipe_notification() to solve this issue.
This API feature would help us at pY solve the following bug report: https://github.com/pyanodon/pybugreports/issues/510
For certain recipes, we use a scripted recipe system that is separate from the research tree. However every time on_configuration_changed is ran we have to re-unlock the recipes which causes the boxes to appear. We are running LuaForce.reset_technology_effects() on every configuration change event. So the custom recipes have to be re-unlocked on top.
I believe this would be a helpful feature to anyone wanting to make a script-unlocked recipe system.
LuaPlayer.clear_recipe_notification()
- micromario
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Re: LuaPlayer.clear_recipe_notification()
+1, would be nice for when mods replace recipes like mentioned
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
https://mods.factorio.com/user/protocol_1903
Re: LuaPlayer.clear_recipe_notification()
Added for the next release.
If you want to get ahold of me I'm almost always on Discord.
