Code: Select all
server_save(name?)
Instruct the server to save the map. Only actually saves when in multiplayer.
Parameters
name :: string?
Save file name. If not specified, the currently running save is overwritten.Code: Select all
server_save(name?)
Instruct the server to save the map. Only actually saves when in multiplayer.
Parameters
name :: string?
Save file name. If not specified, the currently running save is overwritten.