Mod organization/selection
Moderator: ickputzdirwech
Mod organization/selection
My first experience playing Space Age, mods need a better way to bulk uninstall. The ability to assign mods to a group, easily activate said group, de-activate them, or delete them would be very helpful.
Re: Mod organization/selection
The way to bulk-deactivate is to toggle the checkbox on the top left corner twice (once to enable every mod, and a second to disable every mod (except base))
For group activating mods, just enable a mod that requires the rest. For Space Age, that means enabling space age will automatically enable Quality and Elevated Rails.
For custom groups, it's fairly trivial (but admittedly a complicated step) to make a very basic mod without any content that just depends on all the mods you want to be part of the group. It's what I do for my preferred collection of qol mods
For group activating mods, just enable a mod that requires the rest. For Space Age, that means enabling space age will automatically enable Quality and Elevated Rails.
For custom groups, it's fairly trivial (but admittedly a complicated step) to make a very basic mod without any content that just depends on all the mods you want to be part of the group. It's what I do for my preferred collection of qol mods