[2.0.7] expose tile conditions during runtime

Tsuranuki
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[2.0.7] expose tile conditions during runtime

Post by Tsuranuki »

Bilka
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Re: [2.0.7] expose tile conditions during runtime

Post by Bilka »

invert was already present, but I added tile_condition to LuaItemPrototype::place_as_tile_result for 2.0.66.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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