[2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)

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Brambor
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[2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)

Post by Brambor »

1. Place down a blueprint of an entity, let's say an assembly machine. (but the bug/suggestion holds for other production buildings, inserters, chests etc.)
2. Before the entity is built, open it and do ctrl+F (maybe start searching for something, like a recipe you would like to select)
3. Construction robot builds the entity
4. Observe: the ctrl+F menu disappears

What I would like:
Step 4: Instead of the menu disappearing, the menu preserves everything (text filtered, tab selected) and the selection applies to the built entity (it originally applied to the blueprint of that entity).

It feels more like a bug, not a suggestion. But from the coding perspective, it probably is a suggestion. I assume this is easy to implement.
Last edited by Brambor on Sun Nov 10, 2024 5:24 pm, edited 1 time in total.
Brambor
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Re: [2.0.14] Don't reset the ctrl+F filter when entity is built

Post by Brambor »

Typical usage:
1. place down ghost entity
2. open it
3. ctrl+F "gear"
4. ctrl+F "gear"
5. click gear
danbopes
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Re: [2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)

Post by danbopes »

Can't tell you how many times this has happened to me. Not just Ctrl+F, but inserter settings, use filters, any popup gets reset after the ghost gets built. Def frustrating.
Brambor
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Re: [2.0.14] Don't reset the ctrl+F filter when ghost entity is built (replaced by real entity)

Post by Brambor »

It might be resolved now [2.0.21]. I noticed some improvement but didn't investigate further.

The game launches for 300seconds+ for me and I just turned it off :) (Lazy bastard)
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