Deconstruction vs ghost placement

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Gummiente27
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Deconstruction vs ghost placement

Post by Gummiente27 »

Allow ghost placement (blueprint) to cancel deconstruction of same element on same position.

To me this sounds like a no-brainer, but for it to be missing I suppose there are valid reasons.
So add it with a modifier key or toggle option in settings.
Koub
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Re: Deconstruction vs ghost placement

Post by Koub »

In case you didn't know, one can cancel deconstruction orders with [Shift]-[Deconstruction planner] on the entity
https://wiki.factorio.com/Deconstructio ... ion_orders
Koub - Please consider English is not my native language.
Gummiente27
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Re: Deconstruction vs ghost placement

Post by Gummiente27 »

Koub wrote: Tue Nov 05, 2024 10:54 am In case you didn't know, one can cancel deconstruction orders with [Shift]-[Deconstruction planner] on the entity
https://wiki.factorio.com/Deconstructio ... ion_orders
I do know that.

With bigger blueprints and multiple spread out partly overlapping areas its not that simple anymore.

I know the bots just do some extra unneeded work and it gets finished anyway shortly later, but it still feels a little wasteful.
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