we have player.gui.relative and we have bring_to_front(), but for some reason bring_to_front() doesn't work on relative elements.
would go a long way if modders could draw custom guis above vanilla guis (think what you could do with assembling machine guis alone)
https://mods.factorio.com/mod/market2
i'm tired of calculating the controller gui dimensions
player.gui.relative[].bring_to_front() ?
player.gui.relative[].bring_to_front() ?
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: player.gui.relative[].bring_to_front() ?
[Koub] Moved to Modding interface Requests.
Koub - Please consider English is not my native language.
- protocol_1903
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Re: player.gui.relative[].bring_to_front() ?
+1
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
https://mods.factorio.com/user/protocol_1903
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Arcani_Victus
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Re: player.gui.relative[].bring_to_front() ?
Yes, please add this support if possible.
- IngoKnieto
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