[Lou][2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules

Bugs which we just recently fixed in our development version and will reach you in the next release.
Kusibu
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[Lou][2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules

Post by Kusibu »

I have two sets of buildability rules I set up for plants - one that works on water tiles that don't collide with the player (so the plant can be placed in shallows), and one for a set of tiles I've tagged with a special collision layer (for something I want to grow on land, but not into concrete or stone brick). Both of these buildability rules work correctly with manual entity placement, but the tower completely ignores them.

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Mod I'm encountering this with.
Xorimuth
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Re: [2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules

Post by Xorimuth »

Kusibu wrote: Fri Nov 29, 2024 4:14 am I have two sets of buildability rules I set up for plants - one that works on water tiles that don't collide with the player (so the plant can be placed in shallows), and one for a set of tiles I've tagged with a special collision layer (for something I want to grow on land, but not into concrete or stone brick). Both of these buildability rules work correctly with manual entity placement, but the tower completely ignores them.

Mod I'm encountering this with.
I think it only considers the tile restrictions in that plant's autoplace FYI.
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Re: [2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules

Post by Kusibu »

It respects the basic mask collisions between the entity and tile as well.
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Lou
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Re: [Lou][2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules

Post by Lou »

Thanks for the report. As of 2.0.56, Agri tower will respect plant's buildability rules
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