
Mod I'm encountering this with.
I think it only considers the tile restrictions in that plant's autoplace FYI.Kusibu wrote: Fri Nov 29, 2024 4:14 am I have two sets of buildability rules I set up for plants - one that works on water tiles that don't collide with the player (so the plant can be placed in shallows), and one for a set of tiles I've tagged with a special collision layer (for something I want to grow on land, but not into concrete or stone brick). Both of these buildability rules work correctly with manual entity placement, but the tower completely ignores them.
Mod I'm encountering this with.