Shipping only fresh bioflux to Nauvis - what is your approach?

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jaylawl
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Shipping only fresh bioflux to Nauvis - what is your approach?

Post by jaylawl »

Well the title captures it all.

I have finally started to feel safe on Gleba - thanks to high level resarch on electric + explosive damage. I also shipped in a BF nuclear reactor to no longer produce electricity based on burning spoilable goods (that was absolutely terrible and i will never do that again).

Due to all of that, i now have consistent and stable shipments of agricultural science to Nauvis. The approach for that is simple: just ship all of it as fast as possible and hope it gets a chance to be consumed by the labs.

Since bioflux is a lot easier to make in large quantities i would like to ensure that i only ship the freshest possible back to Nauvis... and i have absolutely no idea how to approach that.

What are your approaches?

/edit:
Just thought of a way: it is possible to read orbital requests from the rocket silo. So i assume using that i can tell whenever a space platform is present and requesting bioflux and just produce it during that time only!
waterBear
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by waterBear »

Our base only needs a small supply, so here is what we do. Our Gleba supply ship regularly goes back and forth. It will pick up exactly 100 bioflux on Gleba, then deliver that one stack to Nauvis.

The trick to all this is that you have to regularly flush your old bioflulx. If you mix the new with the old, the spoilage averages out (or does something like that). On Gleba, as soon as the stack of 100 is gone, we have a circuit system that requests the fruit directly (no mash or jelly), makes the mash & jelly on-site, then disables requests and flushes the entire system. That way, every time the stack is taken, we make an absolutely fresh resupply.

On Nauvis on the other hand, as soon as new bioflux is delivered into the logistic system, we have circuits that will completely flush the old, then request the new, and the whole system resets once the entire logistic system is flushed into the biter-spawner-food-supply.

I am happy to share blueprints if you would like to see this. It's a bit complex and a bit slow, but 100 bioflux is more than enough to keep a steady flow of prod 3 modules going and this system basically guarantees that.
jaylawl
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by jaylawl »

waterBear wrote: Thu Dec 05, 2024 1:40 pm Our base only needs a small supply, so here is what we do. Our Gleba supply ship regularly goes back and forth. It will pick up exactly 100 bioflux on Gleba, then deliver that one stack to Nauvis.

The trick to all this is that you have to regularly flush your old bioflulx. If you mix the new with the old, the spoilage averages out (or does something like that). On Gleba, as soon as the stack of 100 is gone, we have a circuit system that requests the fruit directly (no mash or jelly), makes the mash & jelly on-site, then disables requests and flushes the entire system. That way, every time the stack is taken, we make an absolutely fresh resupply.

On Nauvis on the other hand, as soon as new bioflux is delivered into the logistic system, we have circuits that will completely flush the old, then request the new, and the whole system resets once the entire logistic system is flushed into the biter-spawner-food-supply.

I am happy to share blueprints if you would like to see this. It's a bit complex and a bit slow, but 100 bioflux is more than enough to keep a steady flow of prod 3 modules going and this system basically guarantees that.
That sounds like quite the sophisticated system. Do you mind sharing a few screenshots to allow a better visualisation of this?

Side note: i just experimented a bit and came to the conclusion that logistic bots do not prioritise loading the freshest available into the rocket silo.
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by waterBear »

jaylawl wrote: Thu Dec 05, 2024 1:56 pm
waterBear wrote: Thu Dec 05, 2024 1:40 pm Our base only needs a small supply, so here is what we do. Our Gleba supply ship regularly goes back and forth. It will pick up exactly 100 bioflux on Gleba, then deliver that one stack to Nauvis.

The trick to all this is that you have to regularly flush your old bioflulx. If you mix the new with the old, the spoilage averages out (or does something like that). On Gleba, as soon as the stack of 100 is gone, we have a circuit system that requests the fruit directly (no mash or jelly), makes the mash & jelly on-site, then disables requests and flushes the entire system. That way, every time the stack is taken, we make an absolutely fresh resupply.

On Nauvis on the other hand, as soon as new bioflux is delivered into the logistic system, we have circuits that will completely flush the old, then request the new, and the whole system resets once the entire logistic system is flushed into the biter-spawner-food-supply.

I am happy to share blueprints if you would like to see this. It's a bit complex and a bit slow, but 100 bioflux is more than enough to keep a steady flow of prod 3 modules going and this system basically guarantees that.
That sounds like quite the sophisticated system. Do you mind sharing a few screenshots to allow a better visualisation of this?

Side note: i just experimented a bit and came to the conclusion that logistic bots do not prioritise loading the freshest available into the rocket silo.
Sure!

Here is the setup on Gleba.
Image


The three circuits in the top left are a "latch" (see https://wiki.factorio.com/Tutorial:Circ ... er_version). It basically allows for a 2-stage process. When the amount of bioflux in the provider chest is below 100, it enters phase 1. It requests all the fruit and starts production. Once there is > 100 bioflux in the chest, it enters the "reset" stage and flushes everything out. This works because I always know the space platform will take a full stack of 100.

Here is thesetup on Nauvis:
Image


The six combinators allow for a three stage process to run. The red wire that goes out of the screenshot (top left) is attached to a roboport and reads the logistic network contents. Stage 1 starts when there is any amount of bioflux in logistic storage. In stage 1, all the old bioflux is flushed out of the chest that feeds the egg spawner and new bioflux is requested. Stage 1 ends when all the bioflux is flushed out of the feeder chest and all the bioflux in the logistic system has been requested out. Stage 2 starts when all the old bioflux is flushed and there is some available in the requester chest. Stage 2 ends when all the requested flux has been moved to the spawner feeder and when there is none left in logistic storage. At this point, you are guaranteed that all the old has been removed and all the new has been inserted. Stage 3 is just the "resting" state, where nothing runs.

There is also another latch in the design that will empty out the biter egg chest once it has 25 unused eggs in it. This prevents having too many "accidents" where biters suddenly appear in your base.

It's really complicated, but it works. :) I'm sure there is a better or simpler way of doing it and someone will probably chime in.

edit: A nice thing about this design (which I had forgotten) is that nothing is wasted. The unused eggs are turned into power and the flushed bioflux becomes capture bot rockets, which eventually get shipped off to become research brains - I mean biolabs.
Last edited by waterBear on Thu Dec 05, 2024 2:46 pm, edited 2 times in total.
jaylawl
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by jaylawl »

Thanks so much, how very interesting!

Is there a reason you aren't directly inserting the biter eggs from the nest to the electromagnetic plants? Seeing as they do not spoil while still in the nest that would save you some circuit work.
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by waterBear »

jaylawl wrote: Thu Dec 05, 2024 2:41 pm Thanks so much, how very interesting!

Is there a reason you aren't directly inserting the biter eggs from the nest to the electromagnetic plants? Seeing as they do not spoil while still in the nest that would save you some circuit work.
You know, I did not know that :) that's a good idea to improve the design.
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by jaylawl »

waterBear wrote: Thu Dec 05, 2024 2:44 pm
jaylawl wrote: Thu Dec 05, 2024 2:41 pm Thanks so much, how very interesting!

Is there a reason you aren't directly inserting the biter eggs from the nest to the electromagnetic plants? Seeing as they do not spoil while still in the nest that would save you some circuit work.
You know, I did not know that :) that's a good idea to improve the design.
Bet we both still have lots to learn about the expansion :lol:

I've come up with a temporary solution (the least temporary of all solutions):

I am constantly shipping over 1.000 bioflux of whatever freshness for now (that is 1.000 coming in every 10 minutes or so). The bioflux is funneled to this location, my fallback captive biter spawners.
After a big think i've got the idea that i should keep running the bioflux through a chest in a loop. This way, the left inserter can put the freshest available bioflux back onto the belt loop. Whenever any of the bioflux spoils, it is caught by the loop and the spoilage is discarded 100 %.

It's not elegant, but it will do for now.
tempBiofluxSolution.png
tempBiofluxSolution.png (2.59 MiB) Viewed 4629 times
Vasya228
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by Vasya228 »

Bots prioritise yellow chests over red, so on Gleba I put produced bioflux to a red chest, offloading most spoiled to a yellow chest for local use.
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Re: Shipping only fresh bioflux to Nauvis - what is your approach?

Post by waterBear »

jaylawl wrote: Thu Dec 05, 2024 9:48 pm
waterBear wrote: Thu Dec 05, 2024 2:44 pm
jaylawl wrote: Thu Dec 05, 2024 2:41 pm Thanks so much, how very interesting!

Is there a reason you aren't directly inserting the biter eggs from the nest to the electromagnetic plants? Seeing as they do not spoil while still in the nest that would save you some circuit work.
You know, I did not know that :) that's a good idea to improve the design.
Bet we both still have lots to learn about the expansion :lol:

I've come up with a temporary solution (the least temporary of all solutions):

I am constantly shipping over 1.000 bioflux of whatever freshness for now (that is 1.000 coming in every 10 minutes or so). The bioflux is funneled to this location, my fallback captive biter spawners.
After a big think i've got the idea that i should keep running the bioflux through a chest in a loop. This way, the left inserter can put the freshest available bioflux back onto the belt loop. Whenever any of the bioflux spoils, it is caught by the loop and the spoilage is discarded 100 %.

It's not elegant, but it will do for now.
tempBiofluxSolution.png
If it works, it's elegant enough for me :) Nice work!
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