TL;DR
Making it possible to choose the "Anything" virtual signal in the icon list of Programmable Speaker, which would correspond to the "Anything" virtual signal inputting.
What?
We know Display Panel can input and output an "Anything" signal at the same time. If the inputting is "Anything >=0" and the outputting is "Anything" , they would output the signal actually input, instead of the green "Anything" signal itself.
I would suggest a similiar change to Programmable Speaker.
Why?
We usually want to use less blueprints to solve much more different situations.
If Programmable Speaker changes as so, we can use a simple blueprint to solve many different types of out-of-stock alerm.
Enable an "Anything" icon to the alarm of Programmable Speaker
Moderator: ickputzdirwech
-
- Burner Inserter
- Posts: 16
- Joined: Sat Mar 01, 2025 5:19 pm
- Contact:
-
- Burner Inserter
- Posts: 9
- Joined: Fri Jan 05, 2024 5:41 pm
- Contact:
Re: Enable an "Anything" icon to the alarm of Programmable Speaker
Always wanted something similar. And came to almost the same idea. So a speaker could have a switch which makes it's text field parameterized, and then some of icons could have special meaning such as [virtual-signal=signal-everything] / [virtual-signal=signal-each] / [virtual-signal=signal-anything] to work like in combinators.
Re: Enable an "Anything" icon to the alarm of Programmable Speaker
I like this suggestion and would use "anything" icon in the programmable speaker "show alert" field if it was there.
Re: Enable an "Anything" icon to the alarm of Programmable Speaker
I came here trying to do something similar. I have various different resources sent over radar with their current amounts in percentage (From 1 to 100). I wanted to create one simple "[Anything] < 5" => Show Icon "[Anything] Resource Low", on whatever resource was low. This apparently isn't possible
, so now I have to create a speaker for every single resource now.