- 1744663654_62kpSd0olU.png (3.06 MiB) Viewed 247 times
[2.0.45] Lava artifacts
[2.0.45] Lava artifacts
The lava Shader produces 2 pixel wide artifacts due to breaking screen space derivatives for the texture sampling. This is happening due to handling texture wrapping in the shader instead of relying on the sampler
Re: [2.0.45] Lava artifacts
Thanks for reporting this issue. The texture contains 8 tiles which we randomly pick from in the shader, so we can't rely on the sampler. I think it's not worth our time to try to find a workaround, so I'm moving it to "Won't fix".