Nauvis is the only planet where flamethrower ammo can be manufactured without importing resources from another planet or from space. One can't even fuel a flamethrower turret on Gleba without either importing oil barrels, or setting up a long and otherwise pointless production chain for coal liquefaction — which still requires imported calcite to bootstrap, and then to sustain simple coal liquefaction, or else one has to switch to the full recipe and work out some way not to block the petroleum gas output. So, how do we figure that Gleba's science pack should be used to upgrade flamethrower damage??
I suggest that the infinite refined flammables technologies in Space Age use the same science packs as physical projectile damage and laser weapon damage. Either that or add a recipe for liquid biodiesel that can be burned in the flamethrower turret.
Refined flammables 7+ should not require agricultural science packs
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Re: Refined flammables 7+ should not require agricultural science packs
The Pentapod Eggs that go into the Science Pack are flammable; ergo they are the key to researching ways to make oil somehow be even more flammable.Eddie the Jedi wrote: Fri Apr 25, 2025 1:35 amSo, how do we figure that Gleba's science pack should be used to upgrade flamethrower damage??
From a gameplay perspective, restricting the various Infinite researches between planet research packs makes them more expensive. It makes more sense than any of the other Planets - unless you want to think of the Metallurgic Science Packs as containing processed Demolisher Waste - where do you think all the neatly-piled "Tungsten" deposits, right on the edge of their Territory, came from?
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Re: Refined flammables 7+ should not require agricultural science packs
You’re making a bigger deal out of this than it really is. You should already have coal production on Gleba for rockets, it’s neither long nor otherwise pointless. There’s no reason to ever touch simple liquefaction, you can bootstrap full liquefaction with a single barrel of heavy oil. You easily can get rid of gas by burning it, that’s nothing new on Gleba. But if you want to get creative, you can turn it into sulfur and plug it back into your coal synthesis with input priority.Nauvis is the only planet where flamethrower ammo can be manufactured without importing resources from another planet or from space. One can't even fuel a flamethrower turret on Gleba without either importing oil barrels, or setting up a long and otherwise pointless production chain for coal liquefaction — which still requires imported calcite to bootstrap, and then to sustain simple coal liquefaction, or else one has to switch to the full recipe and work out some way not to block the petroleum gas output.
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Re: Refined flammables 7+ should not require agricultural science packs
So you're saying the recipe for biodiesel should use Pentapod eggs? Sounds goodThe Pentapod Eggs that go into the Science Pack are flammable; ergo they are the key to researching ways to make oil somehow be even more flammable.

This feels very complex to me, and I think most players who set up flamethrower turrets on Gleba are importing oil barrels... but perhaps you're right and I'm underestimating the ingenuity of the average player.There’s no reason to ever touch simple liquefaction, you can bootstrap full liquefaction with a single barrel of heavy oil. You easily can get rid of gas by burning it, that’s nothing new on Gleba.
If I may rephrase the argument: One can't even fuel a flamethrower turret on Gleba without either importing oil barrels, or setting up a proudction chain using technology from Vulcanus. So AFAICT there is no real connection between Gleba and flammables.
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Re: Refined flammables 7+ should not require agricultural science packs
The only other infinite technology research that doesn't feel especially tied to the planet where its science packs are made is worker robot speed, which requires electromagnetic science packs. And in that case there is at least a vague connection between worker robots and Fulgora in-game: worker robots require batteries, which are recovered from scrap on Fulgora, and play a key role in several Fulgora production lines. There is no such connection between flammables and Gleba.From a gameplay perspective, restricting the various Infinite researches between planet research packs makes them more expensive. It makes more sense than any of the other Planets -