Extend production_health_effect support to Generator prototypes

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
Malidictus
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sat Jan 18, 2020 11:24 pm
Contact:

Extend production_health_effect support to Generator prototypes

Post by Malidictus »

I'd like to request extending the "production_health_effect" field from CraftingMachinePrototype to at least GeneratorPrototype, BurnerGeneratorPrototype and FusionGeneratorPrototype. Specifically, I'd like to optionally have generators passively heal or passively take damage over time as they work.

I presume there's a performance reason for why structures disregard their healing_per_tick field, but if production_health_effect can work on crafting machines which are typically built in bulk and run with very high uptime, adding generators into the sounds reasonable to me.
MrSmoothieHuman
Fast Inserter
Fast Inserter
Posts: 103
Joined: Sat Aug 05, 2023 1:20 am
Contact:

Re: Extend production_health_effect support to Generator prototypes

Post by MrSmoothieHuman »

+1
coder? i hardly know her!
Post Reply

Return to “Modding interface requests”