Recently I was creating a blueprint where I was coloring LEDs with the color of a quality recipe that was being crafted. However, when I was testing this, I noticed that LEDs display different colors when using RGB triples (manually coloring individual LEDs) and packed RGB values (computed and packed into a single signal). To demonstrate this, I built three examples and placed them side by side:
1. Using "always-on" LEDs with RGB triples. No circuit network.
2. Using manually packed RGB values connected to LEDs. Using a constant combinator.
3. Using the circuit network to create packed RGB values from composite R, G, and B signals. Using a constant combinator, three arithmetic combinators, and a single decider combinator.
I wrote some simple code to verify that the packed integer values were correct and use online RGB to integer calculators as further validation. It's a small bug that doesn't have serious impact on gameplay, but it triggers my OCD a little.
Blueprint and screenshot of example attached.
[2.0.55] LEDs Display Different Colors When Using Packed RGB Values
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[2.0.55] LEDs Display Different Colors When Using Packed RGB Values
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- packed-rgb-bug-blueprint.txt
- Blueprint
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