A very small but nerv racking thing. I have somehow a damaged blue inserter on Gleba. And it keeps clogging up my green inserter production since damaged items and healthy items don't stack. In this pic: The inserter says target full because the assember (target) has only healthy inserters in it.
The worst thing, I can't very easily get rid of the inserter because I am on Nauvis. And destroying or repairing items that are not placed down is pretty hard without being there physically.
Keep damaged items out of logistic network.
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- BrainlessTeddy
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Keep damaged items out of logistic network.
Please consider english is not my native language.
Re: Keep damaged items out of logistic network.
You *can* get rid of the deadlock in remote view quite easy.
If your inserter has a damaged item in its hand and cannot insert it because it cannot merge it with the stack of already existing undamaged items in your assembling machine, open the assembling machine and right-click the existing undamaged item. It will be marked with a red X to be carried away by construction robots. When that's done, the damaged item will be inserted. Production will continue and your damaged item is crafted away.
In case the damaged item is already in the assembling machine but the machine will not run because it needs more ingredients, and the one inserter has the next undamaged item in its hand so it it all stalled, open the assembling machine and pipette the item slot with missing items so you get a ghost stack of that missing item in your hand. Insert the ghost stack into the machine. The item request will be fulfilled by construction robots, crafting can continue, and the damaged item is crafted away. You need the required ingredients in your logistics network, of course. If you don't have some, open some container or even some other assembling machine that has this item, right-click a stack to mark it with the red X so it is carried away by construction robots and stored somewhere into the logistics network. This is then available for satisfying the ghost stack request.
Keep in mind: manual remote requests, i. e. the red cross for pickup requests and ghost stacks for delivery requests are handled by construction robots, not by logistic robots.
If your inserter has a damaged item in its hand and cannot insert it because it cannot merge it with the stack of already existing undamaged items in your assembling machine, open the assembling machine and right-click the existing undamaged item. It will be marked with a red X to be carried away by construction robots. When that's done, the damaged item will be inserted. Production will continue and your damaged item is crafted away.
In case the damaged item is already in the assembling machine but the machine will not run because it needs more ingredients, and the one inserter has the next undamaged item in its hand so it it all stalled, open the assembling machine and pipette the item slot with missing items so you get a ghost stack of that missing item in your hand. Insert the ghost stack into the machine. The item request will be fulfilled by construction robots, crafting can continue, and the damaged item is crafted away. You need the required ingredients in your logistics network, of course. If you don't have some, open some container or even some other assembling machine that has this item, right-click a stack to mark it with the red X so it is carried away by construction robots and stored somewhere into the logistics network. This is then available for satisfying the ghost stack request.
Keep in mind: manual remote requests, i. e. the red cross for pickup requests and ghost stacks for delivery requests are handled by construction robots, not by logistic robots.
- BrainlessTeddy
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- Joined: Sun May 19, 2019 7:50 pm
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Re: Keep damaged items out of logistic network.
I didn't know damaged items can be crafted away. To be fair.
Please consider english is not my native language.