- Setup elements as specified in the blueprint string below.
- Imported the string into the game.
- Game reports "Blueprint imported successfully."
2. What happened?
- Configuration is imported with a missing connection.
3. What did you expect to happen instead?
- An error is produced, or a warning is generated.
4. Does it happen always?
- Yes.
The following blueprint has a wire that is too long and should result in an error (or warning that it was deleted) when imported as a blueprint.
Code: Select all
{ "blueprint": { "icons": [ { "signal": { "name": "arithmetic-combinator" }, "index": 1 } ], "entities": [ { "entity_number": 1, "name": "arithmetic-combinator", "position": { "x": 62, "y": 18.5 }, "direction": 4, "control_behavior": { "arithmetic_conditions": { "second_constant": 0, "operation": "*" } } }, { "entity_number": 2, "name": "arithmetic-combinator", "position": { "x": 150, "y": 18.5 }, "direction": 4, "control_behavior": { "arithmetic_conditions": { "second_constant": 0, "operation": "*" } } } ], "wires": [ [ 1, 3, 2, 1 ] ], "item": "blueprint", "version": 562949958139904 } }



