For internal reasons, I have an entity which I create as a ghost and destroy it usually. To make it placeable as a ghost, I had to create a dummy item with place_result set to this entity. However, if this ghost is placed inside a logistic network, it shows that the ghost is missing materials for construction (this item) in the alert view.
Is there any way to hide the item fromthere? It's not the hidden property...
Is there a way to hide items from the "no material for construction" alert?
Re: Is there a way to hide items from the "no material for construction" alert?
There is not. Ghosts exist as an engine feature to be built by construction robots and so the engine will always attempt to do that. You'll have to decide if you want to live with the alert or look for an alternative method to do what you're after.
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Re: Is there a way to hide items from the "no material for construction" alert?
What about assigning the ghost entity to a dummy neutral force?
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: Is there a way to hide items from the "no material for construction" alert?
You know, this is the solution. Thanks a lot! I don't even need a "dummy" force, just setting the ghost to neutral makes the logistic network not trying to deliver items.robot256 wrote: Tue Dec 30, 2025 8:20 pm What about assigning the ghost entity to a dummy neutral force?


