TL;DR
Parameter variable in blueprints for the 'item count of crafting result'.What?
In paramaterising for blueprints, there are hard coded variables for the crafting time, and for the item counts of inputs to craft a parameterised input.For completeness, the suggestion is also to include a variable that outputs the quantity that the parameterised input's crafting recipe would output, in addition to the inputs for that crafting recipe.
Take bioflux for example, and lets assign in to parameter '0'. That would mean the variable p0_i1 would have the value 15 yamako mash in the blueprint parameterisation, and p0_i2 would have the value 12 jelly. But the bioflux recipe that takes p0_i1 and p0_i2 as inputs actually outputs 4x bioflux, not 1. It would be extremely useful, and consistent with the parameterisation system, if there was also a variable p0_o1 which would have the value 4 bioflux in this situation.
Why?
This would extend the usefulness of the parameterisation system toward its intended utility.The feature would be particularly useful to set up factories in a demand-driven or JIT way, instead of the default play style of supply driven (just saturate all inputs all the time). This is because it would allow a parameterised blueprint to be used that allowed the player to set up production buildings that could output both supply and demand signals to the circuit network, without having to have seperate blueprints for different output quantity recipes.

